{"total":18,"rows":[{"id":"2106.10853","title":"On the Importance of Environments in Human-Robot Coordination","created":"2021-06-21","cited_by_count":37,"area":null},{"id":"2109.05489","title":"Illuminating Diverse Neural Cellular Automata for Level Generation","created":"2021-09-12","cited_by_count":35,"area":null},{"id":"2305.06436","title":"Multi-Robot Coordination and Layout Design for Automated Warehousing","created":"2023-05-10","cited_by_count":17,"area":null},{"id":"2404.15538","title":"DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft","created":"2024-04-23","cited_by_count":17,"area":null},{"id":"2410.01791","title":"DreamGarden: A Designer Assistant for Growing Games from a Single Prompt","created":"2024-10-02","cited_by_count":10,"area":null},{"id":"2310.18622","title":"Arbitrarily Scalable Environment Generators via Neural Cellular Automata","created":"2023-10-28","cited_by_count":9,"area":null},{"id":"2304.13787","title":"Surrogate Assisted Generation of Human-Robot Interaction Scenarios","created":"2023-04-26","cited_by_count":8,"area":null},{"id":"2206.00106","title":"Mario Plays on a Manifold: Generating Functional Content in Latent Space through Differential Geometry","created":"2022-05-31","cited_by_count":5,"area":null},{"id":"2310.02442","title":"GenCO: Generating Diverse Designs with Combinatorial Constraints","created":"2023-10-03","cited_by_count":3,"area":null},{"id":"2402.02190","title":"Continuous Parallel Relaxation for Finding Diverse Solutions in Combinatorial Optimization Problems","created":"2024-02-03","cited_by_count":3,"area":null},{"id":"2510.03472","title":"Destination-to-Chutes Task Mapping Optimization for Multi-Robot Coordination in Robotic Sorting Systems","created":"2025-10-03","cited_by_count":3,"area":null},{"id":"2309.04367","title":"Active Learning for Classifying 2D Grid-Based Level Completability","created":"2023-09-08","cited_by_count":2,"area":null},{"id":"2410.23101","title":"Guided Game Level Repair via Explainable AI","created":"2024-10-30","cited_by_count":2,"area":null},{"id":"2203.05057","title":"On Linking Level Segments","created":"2022-03-09","cited_by_count":1,"area":null},{"id":"2309.09472","title":"Reconstructing Existing Levels through Level Inpainting","created":"2023-09-18","cited_by_count":1,"area":null},{"id":"2409.04711","title":"Algorithmic Scenario Generation as Quality Diversity Optimization","created":"2024-09-07","cited_by_count":1,"area":null},{"id":"2206.10608","title":"Generating Diverse Indoor Furniture Arrangements","created":"2022-06-20","cited_by_count":0,"area":null},{"id":"2506.19359","title":"Evolutionary Level Repair","created":"2025-06-24","cited_by_count":0,"area":null}],"next_cursor":null}