{"total":61,"rows":[{"id":"2203.01302","title":"Evolving Curricula with Regret-Based Environment Design","created":"2022-03-02","cited_by_count":173,"area":null},{"id":"2312.03718","title":"Large Language Models in Law: A Survey","created":"2023-11-26","cited_by_count":128,"area":null},{"id":"2302.05817","title":"Level Generation Through Large Language Models","created":"2023-02-11","cited_by_count":68,"area":null},{"id":"2302.05981","title":"MarioGPT: Open-Ended Text2Level Generation through Large Language Models","created":"2023-02-12","cited_by_count":64,"area":null},{"id":"2105.02993","title":"Learning Controllable Content Generators","created":"2021-05-06","cited_by_count":40,"area":null},{"id":"2206.04199","title":"Deep Surrogate Assisted Generation of Environments","created":"2022-06-09","cited_by_count":40,"area":null},{"id":"2105.09266","title":"Copyright in Generative Deep Learning","created":"2021-05-19","cited_by_count":29,"area":null},{"id":"2402.01166","title":"A Comprehensive Survey on 3D Content Generation","created":"2024-02-02","cited_by_count":28,"area":null},{"id":"2106.15877","title":"Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Study","created":"2021-06-30","cited_by_count":25,"area":null},{"id":"2404.08706","title":"Game Generation via Large Language Models","created":"2024-04-11","cited_by_count":25,"area":null},{"id":"2310.05135","title":"Are Emily and Greg Still More Employable than Lakisha and Jamal? Investigating Algorithmic Hiring Bias in the Era of ChatGPT","created":"2023-10-08","cited_by_count":24,"area":null},{"id":"2410.15644","title":"Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration","created":"2024-10-21","cited_by_count":22,"area":null},{"id":"2104.02726","title":"Creativity and Machine Learning: A Survey","created":"2021-04-06","cited_by_count":21,"area":null},{"id":"2305.18243","title":"Practical PCG Through Large Language Models","created":"2023-05-20","cited_by_count":21,"area":null},{"id":"2405.01820","title":"Real Risks of Fake Data: Synthetic Data, Diversity-Washing and Consent Circumvention","created":"2024-05-03","cited_by_count":21,"area":null},{"id":"2405.06686","title":"Word2World: Generating Stories and Worlds through Large Language Models","created":"2024-05-06","cited_by_count":18,"area":null},{"id":"2404.15538","title":"DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft","created":"2024-04-23","cited_by_count":17,"area":null},{"id":"2304.13269","title":"Games for Artificial Intelligence Research: A Review and Perspectives","created":"2023-04-26","cited_by_count":14,"area":null},{"id":"2106.10060","title":"Contrastive Learning of Generalized Game Representations","created":"2021-06-18","cited_by_count":11,"area":null},{"id":"2309.14104","title":"Affective Game Computing: A Survey","created":"2023-09-25","cited_by_count":11,"area":null},{"id":"2203.01556","title":"DareFightingICE Competition: A Fighting Game Sound Design and AI Competition","created":"2022-03-03","cited_by_count":10,"area":null},{"id":"2206.05497","title":"Mutation Models: Learning to Generate Levels by Imitating Evolution","created":"2022-06-11","cited_by_count":9,"area":null},{"id":"2407.17404","title":"Grammar-based Game Description Generation using Large Language Models","created":"2024-07-24","cited_by_count":7,"area":null},{"id":"2504.01014","title":"AnimeGamer: Infinite Anime Life Simulation with Next Game State Prediction","created":"2025-04-01","cited_by_count":7,"area":null},{"id":"2103.11726","title":"SuSketch: Surrogate Models of Gameplay as a Design Assistant","created":"2021-03-22","cited_by_count":6,"area":null},{"id":"2104.06106","title":"Level Generation for Angry Birds with Sequential VAE and Latent Variable Evolution","created":"2021-04-13","cited_by_count":6,"area":null},{"id":"2202.11296","title":"Reinforcement Learning in Practice: Opportunities and Challenges","created":"2022-02-23","cited_by_count":6,"area":null},{"id":"2404.15192","title":"Measuring Diversity of Game Scenarios","created":"2024-04-15","cited_by_count":5,"area":null},{"id":"2302.01561","title":"Hierarchically Composing Level Generators for the Creation of Complex Structures","created":"2023-02-03","cited_by_count":4,"area":null},{"id":"2306.04429","title":"Balancing of competitive two-player Game Levels with Reinforcement Learning","created":"2023-06-07","cited_by_count":4,"area":null},{"id":"2312.11867","title":"Point Cloud Part Editing: Segmentation, Generation, Assembly, and Selection","created":"2023-12-19","cited_by_count":4,"area":null},{"id":"2102.00337","title":"Using Multiple Generative Adversarial Networks to Build Better-Connected Levels for Mega Man","created":"2021-01-30","cited_by_count":3,"area":null},{"id":"2304.09240","title":"The Metaverse: Survey, Trends, Novel Pipeline Ecosystem & Future Directions","created":"2023-04-18","cited_by_count":3,"area":null},{"id":"2406.08751","title":"3D Building Generation in Minecraft via Large Language Models","created":"2024-06-13","cited_by_count":3,"area":null},{"id":"2502.10906","title":"PCGRLLM: Large Language Model-Driven Reward Design for Procedural Content Generation Reinforcement Learning","created":"2025-02-15","cited_by_count":3,"area":null},{"id":"2503.16536","title":"Word2Minecraft: Generating 3D Game Levels through Large Language Models","created":"2025-03-18","cited_by_count":3,"area":null},{"id":"2503.24096","title":"DANTE-AD: Dual-Vision Attention Network for Long-Term Audio Description","created":"2025-03-31","cited_by_count":3,"area":null},{"id":"2107.02991","title":"Keiki: Towards Realistic Danmaku Generation via Sequential GANs","created":"2021-07-07","cited_by_count":2,"area":null},{"id":"2207.02100","title":"Generating Game Levels of Diverse Behaviour Engagement","created":"2022-07-05","cited_by_count":2,"area":null},{"id":"2207.05271","title":"Online Game Level Generation from Music","created":"2022-07-12","cited_by_count":2,"area":null},{"id":"2207.12297","title":"TreeSketchNet: From Sketch To 3D Tree Parameters Generation","created":"2022-07-25","cited_by_count":2,"area":null},{"id":"2309.15242","title":"PlotMap: Automated Layout Design for Building Game Worlds","created":"2023-09-26","cited_by_count":2,"area":null},{"id":"2107.07397","title":"Level generation and style enhancement -- deep learning for game development overview","created":"2021-07-15","cited_by_count":1,"area":null},{"id":"2212.02951","title":"State Space Closure: Revisiting Endless Online Level Generation via Reinforcement Learning","created":"2022-12-06","cited_by_count":1,"area":null},{"id":"2305.18553","title":"Controllable Path of Destruction","created":"2023-05-29","cited_by_count":1,"area":null},{"id":"2311.10129","title":"Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Art","created":"2023-11-16","cited_by_count":1,"area":null},{"id":"2508.18533","title":"A Database-Driven Framework for 3D Level Generation with LLMs","created":"2025-08-25","cited_by_count":1,"area":null},{"id":"2508.18539","title":"Adaptive Visual Navigation Assistant in 3D RPGs","created":"2025-08-25","cited_by_count":1,"area":null},{"id":"2601.00105","title":"Mortar: Evolving Mechanics for Automatic Game Design","created":"2025-12-31","cited_by_count":1,"area":null},{"id":"2602.14318","title":"In Transformer We Trust? A Perspective on Transformer Architecture Failure Modes","created":"2026-02-15","cited_by_count":1,"area":null},{"id":"2108.02323","title":"Active Reinforcement Learning over MDPs","created":"2021-08-05","cited_by_count":0,"area":null},{"id":"2206.03261","title":"Optimists at Heart: Why Do We Research Game AI? (Extended Version)","created":"2022-05-17","cited_by_count":0,"area":null},{"id":"2311.04710","title":"The Quest for Content: A Survey of Search-Based Procedural Content Generation for Video Games","created":"2023-11-08","cited_by_count":0,"area":null},{"id":"2409.06349","title":"Improving Conditional Level Generation using Automated Validation in Match-3 Games","created":"2024-09-10","cited_by_count":0,"area":null},{"id":"2411.18644","title":"Scene Co-pilot: Procedural Text to Video Generation with Human in the Loop","created":"2024-11-26","cited_by_count":0,"area":null},{"id":"2412.14085","title":"Future Research Avenues for Artificial Intelligence in Digital Gaming: An Exploratory Report","created":"2024-12-18","cited_by_count":0,"area":null},{"id":"2509.24341","title":"Expanding Horizons of Level Diversity via Multi-objective Evolutionary Learning","created":"2025-09-29","cited_by_count":0,"area":null},{"id":"2607.09196","title":"Application of machine learning to monster level prediction in tabletop RPG game design","created":"2026-07-10","cited_by_count":0,"area":null},{"id":"2608.17947","title":"Procedural Content Metageneration via Program Search and Continual Abstraction Discovery","created":"2026-08-18","cited_by_count":0,"area":null},{"id":"2609.22177","title":"OpenBlock: Constructive and Verified Content Generation for Adaptive Tile-Matching Games","created":"2026-08-27","cited_by_count":0,"area":null},{"id":"2609.32863","title":"SV2V-RSim: A Comprehensive Benchmark for Self-Selective V2V Cooperative Perception with Near-Realistic Data","created":"2026-09-26","cited_by_count":0,"area":null}],"next_cursor":null}