{"total":237,"rows":[{"id":"2104.08527","title":"PARE: Part Attention Regressor for 3D Human Body Estimation","created":"2021-04-17","cited_by_count":337,"area":null},{"id":"2312.05251","title":"Reconstructing Hands in 3D with Transformers","created":"2023-12-08","cited_by_count":306,"area":null},{"id":"2104.00272","title":"Mesh Graphormer","created":"2021-04-01","cited_by_count":265,"area":null},{"id":"2103.16507","title":"PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loop","created":"2021-03-30","cited_by_count":250,"area":null},{"id":"2208.00571","title":"CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimation","created":"2022-08-01","cited_by_count":238,"area":null},{"id":"2312.07531","title":"WHAM: Reconstructing World-grounded Humans with Accurate 3D Motion","created":"2023-12-12","cited_by_count":206,"area":null},{"id":"2210.06551","title":"MotionBERT: A Unified Perspective on Learning Human Motion Representations","created":"2022-10-12","cited_by_count":193,"area":null},{"id":"2206.09553","title":"Capturing and Inferring Dense Full-Body Human-Scene Contact","created":"2022-06-20","cited_by_count":180,"area":null},{"id":"2108.06428","title":"FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integration","created":"2021-08-13","cited_by_count":169,"area":null},{"id":"2303.14189","title":"FastViT: A Fast Hybrid Vision Transformer using Structural Reparameterization","created":"2023-03-24","cited_by_count":162,"area":null},{"id":"2112.01524","title":"GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Cameras","created":"2021-12-02","cited_by_count":153,"area":null},{"id":"2207.06400","title":"PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Images","created":"2022-07-13","cited_by_count":153,"area":null},{"id":"2112.07642","title":"EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices","created":"2021-12-14","cited_by_count":139,"area":null},{"id":"2105.01794","title":"Real-time Deep Dynamic Characters","created":"2021-05-04","cited_by_count":133,"area":null},{"id":"2107.11291","title":"Human Pose Regression with Residual Log-likelihood Estimation","created":"2021-07-23","cited_by_count":131,"area":null},{"id":"2303.16160","title":"One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformer","created":"2023-03-28","cited_by_count":130,"area":null},{"id":"2409.12259","title":"WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wild","created":"2024-09-18","cited_by_count":124,"area":null},{"id":"2104.14639","title":"Keypoint Transformer: Solving Joint Identification in Challenging Hands and Object Interactions for Accurate 3D Pose Estimation","created":"2021-04-29","cited_by_count":123,"area":null},{"id":"2403.17346","title":"TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videos","created":"2024-03-26","cited_by_count":106,"area":null},{"id":"2203.01923","title":"Recovering 3D Human Mesh from Monocular Images: A Survey","created":"2022-03-03","cited_by_count":103,"area":null},{"id":"2204.08680","title":"Not All Tokens Are Equal: Human-centric Visual Analysis via Token Clustering Transformer","created":"2022-04-19","cited_by_count":101,"area":null},{"id":"2203.14564","title":"HandOccNet: Occlusion-Robust 3D Hand Mesh Estimation Network","created":"2022-03-28","cited_by_count":96,"area":null},{"id":"2204.07153","title":"What's in your hands? 3D Reconstruction of Generic Objects in Hands","created":"2022-04-14","cited_by_count":90,"area":null},{"id":"2207.12824","title":"Compositional Human-Scene Interaction Synthesis with Semantic Control","created":"2022-07-26","cited_by_count":83,"area":null},{"id":"2207.13820","title":"Cross-Attention of Disentangled Modalities for 3D Human Mesh Recovery with Transformers","created":"2022-07-27","cited_by_count":81,"area":null},{"id":"2504.06397","title":"PromptHMR: Promptable Human Mesh Recovery","created":"2025-04-08","cited_by_count":76,"area":null},{"id":"2104.07300","title":"Learning to Estimate Robust 3D Human Mesh from In-the-Wild Crowded Scenes","created":"2021-04-15","cited_by_count":65,"area":null},{"id":"2310.16288","title":"MotionAGFormer: Enhancing 3D Human Pose Estimation with a Transformer-GCNFormer Network","created":"2023-10-25","cited_by_count":64,"area":null},{"id":"2204.01695","title":"LISA: Learning Implicit Shape and Appearance of Hands","created":"2022-04-04","cited_by_count":63,"area":null},{"id":"2109.02303","title":"Encoder-decoder with Multi-level Attention for 3D Human Shape and Pose Estimation","created":"2021-09-06","cited_by_count":62,"area":null},{"id":"2305.16487","title":"EgoHumans: An Egocentric 3D Multi-Human Benchmark","created":"2023-05-25","cited_by_count":60,"area":null},{"id":"2103.02845","title":"Camera-Space Hand Mesh Recovery via Semantic Aggregation and Adaptive 2D-1D Registration","created":"2021-03-04","cited_by_count":59,"area":null},{"id":"2407.07532","title":"Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimation","created":"2024-07-10","cited_by_count":59,"area":null},{"id":"2209.13232","title":"A Survey on Graph Neural Networks and Graph Transformers in Computer Vision: A Task-Oriented Perspective","created":"2022-09-27","cited_by_count":56,"area":null},{"id":"2203.13349","title":"Occluded Human Mesh Recovery","created":"2022-03-24","cited_by_count":54,"area":null},{"id":"2204.13062","title":"Collaborative Learning for Hand and Object Reconstruction with Attention-guided Graph Convolution","created":"2022-04-27","cited_by_count":54,"area":null},{"id":"2211.08854","title":"Graph Filters for Signal Processing and Machine Learning on Graphs","created":"2022-11-16","cited_by_count":53,"area":null},{"id":"2102.03725","title":"I2UV-HandNet: Image-to-UV Prediction Network for Accurate and High-fidelity 3D Hand Mesh Modeling","created":"2021-02-07","cited_by_count":52,"area":null},{"id":"2104.11536","title":"Recent Advances in Monocular 2D and 3D Human Pose Estimation: A Deep Learning Perspective","created":"2021-04-23","cited_by_count":50,"area":null},{"id":"2106.09336","title":"THUNDR: Transformer-based 3D HUmaN Reconstruction with Markers","created":"2021-06-17","cited_by_count":50,"area":null},{"id":"2109.11399","title":"A Skeleton-Driven Neural Occupancy Representation for Articulated Hands","created":"2021-09-23","cited_by_count":50,"area":null},{"id":"2304.05690","title":"HybrIK-X: Hybrid Analytical-Neural Inverse Kinematics for Whole-body Mesh Recovery","created":"2023-04-12","cited_by_count":49,"area":null},{"id":"2110.00990","title":"Hierarchical Kinematic Probability Distributions for 3D Human Shape and Pose Estimation from Images in the Wild","created":"2021-10-03","cited_by_count":48,"area":null},{"id":"2104.00340","title":"Reconstructing 3D Human Pose by Watching Humans in the Mirror","created":"2021-04-01","cited_by_count":47,"area":null},{"id":"2307.05853","title":"GLA-GCN: Global-local Adaptive Graph Convolutional Network for 3D Human Pose Estimation from Monocular Video","created":"2023-07-12","cited_by_count":47,"area":null},{"id":"2308.11184","title":"ReFit: Recurrent Fitting Network for 3D Human Recovery","created":"2023-08-22","cited_by_count":47,"area":null},{"id":"2109.01723","title":"Towards Accurate Alignment in Real-time 3D Hand-Mesh Reconstruction","created":"2021-09-03","cited_by_count":44,"area":null},{"id":"2303.11726","title":"3D Human Mesh Estimation from Virtual Markers","created":"2023-03-21","cited_by_count":44,"area":null},{"id":"2211.10705","title":"TORE: Token Reduction for Efficient Human Mesh Recovery with Transformer","created":"2022-11-19","cited_by_count":41,"area":null},{"id":"2103.16449","title":"Bilevel Online Adaptation for Out-of-Domain Human Mesh Reconstruction","created":"2021-03-30","cited_by_count":39,"area":null},{"id":"2207.11061","title":"3D Interacting Hand Pose Estimation by Hand De-occlusion and Removal","created":"2022-07-22","cited_by_count":36,"area":null},{"id":"2303.13652","title":"Bringing Inputs to Shared Domains for 3D Interacting Hands Recovery in the Wild","created":"2023-03-23","cited_by_count":36,"area":null},{"id":"2209.09484","title":"Hierarchical Temporal Transformer for 3D Hand Pose Estimation and Action Recognition from Egocentric RGB Videos","created":"2022-09-20","cited_by_count":35,"area":null},{"id":"2310.13768","title":"PACE: Human and Camera Motion Estimation from in-the-wild Videos","created":"2023-10-20","cited_by_count":34,"area":null},{"id":"2304.06024","title":"Probabilistic Human Mesh Recovery in 3D Scenes from Egocentric Views","created":"2023-04-12","cited_by_count":33,"area":null},{"id":"2310.20695","title":"HAP: Structure-Aware Masked Image Modeling for Human-Centric Perception","created":"2023-10-31","cited_by_count":33,"area":null},{"id":"2304.14299","title":"A Probabilistic Attention Model with Occlusion-aware Texture Regression for 3D Hand Reconstruction from a Single RGB Image","created":"2023-04-27","cited_by_count":32,"area":null},{"id":"2410.20294","title":"Harmony4D: A Video Dataset for In-The-Wild Close Human Interactions","created":"2024-10-27","cited_by_count":31,"area":null},{"id":"2412.17806","title":"Reconstructing People, Places, and Cameras","created":"2024-12-23","cited_by_count":31,"area":null},{"id":"2209.10529","title":"Benchmarking and Analyzing 3D Human Pose and Shape Estimation Beyond Algorithms","created":"2022-09-21","cited_by_count":28,"area":null},{"id":"2212.09530","title":"HARP: Personalized Hand Reconstruction from a Monocular RGB Video","created":"2022-12-19","cited_by_count":28,"area":null},{"id":"2104.13502","title":"KAMA: 3D Keypoint Aware Body Mesh Articulation","created":"2021-04-27","cited_by_count":27,"area":null},{"id":"2111.00763","title":"Monocular 3D Reconstruction of Interacting Hands via Collision-Aware Factorized Refinements","created":"2021-11-01","cited_by_count":27,"area":null},{"id":"2308.13369","title":"Distribution-Aligned Diffusion for Human Mesh Recovery","created":"2023-08-25","cited_by_count":27,"area":null},{"id":"2403.01813","title":"A Simple Baseline for Efficient Hand Mesh Reconstruction","created":"2024-03-04","cited_by_count":27,"area":null},{"id":"2103.09009","title":"PC-HMR: Pose Calibration for 3D Human Mesh Recovery from 2D Images/Videos","created":"2021-03-16","cited_by_count":25,"area":null},{"id":"2308.10305","title":"Co-Evolution of Pose and Mesh for 3D Human Body Estimation from Video","created":"2023-08-20","cited_by_count":25,"area":null},{"id":"2304.09502","title":"Sampling is Matter: Point-guided 3D Human Mesh Reconstruction","created":"2023-04-19","cited_by_count":24,"area":null},{"id":"2305.06968","title":"HuManiFlow: Ancestor-Conditioned Normalising Flows on SO(3) Manifolds for Human Pose and Shape Distribution Estimation","created":"2023-05-11","cited_by_count":24,"area":null},{"id":"2111.12696","title":"A Lightweight Graph Transformer Network for Human Mesh Reconstruction from 2D Human Pose","created":"2021-11-24","cited_by_count":21,"area":null},{"id":"2308.12965","title":"POCO: 3D Pose and Shape Estimation with Confidence","created":"2023-08-24","cited_by_count":21,"area":null},{"id":"2501.08329","title":"Predicting 4D Hand Trajectory from Monocular Videos","created":"2025-01-14","cited_by_count":21,"area":null},{"id":"2211.11734","title":"PLIKS: A Pseudo-Linear Inverse Kinematic Solver for 3D Human Body Estimation","created":"2022-11-21","cited_by_count":18,"area":null},{"id":"2308.15844","title":"Reconstructing Groups of People with Hypergraph Relational Reasoning","created":"2023-08-30","cited_by_count":18,"area":null},{"id":"2308.08231","title":"DDF-HO: Hand-Held Object Reconstruction via Conditional Directed Distance Field","created":"2023-08-16","cited_by_count":17,"area":null},{"id":"2409.17280","title":"Disco4D: Disentangled 4D Human Generation and Animation from a Single Image","created":"2024-09-25","cited_by_count":17,"area":null},{"id":"2111.08176","title":"Coarse-to-fine Animal Pose and Shape Estimation","created":"2021-11-16","cited_by_count":16,"area":null},{"id":"2208.11251","title":"Learnable human mesh triangulation for 3D human pose and shape estimation","created":"2022-08-24","cited_by_count":16,"area":null},{"id":"2102.09244","title":"HandTailor: Towards High-Precision Monocular 3D Hand Recovery","created":"2021-02-18","cited_by_count":15,"area":null},{"id":"2207.05375","title":"Occluded Human Body Capture with Self-Supervised Spatial-Temporal Motion Prior","created":"2022-07-12","cited_by_count":15,"area":null},{"id":"2208.10211","title":"PoseBERT: A Generic Transformer Module for Temporal 3D Human Modeling","created":"2022-08-22","cited_by_count":15,"area":null},{"id":"2208.10652","title":"Learning Visibility for Robust Dense Human Body Estimation","created":"2022-08-23","cited_by_count":15,"area":null},{"id":"2405.18839","title":"MEGA: Masked Generative Autoencoder for Human Mesh Recovery","created":"2024-05-29","cited_by_count":14,"area":null},{"id":"2112.10082","title":"MoCaNet: Motion Retargeting in-the-wild via Canonicalization Networks","created":"2021-12-19","cited_by_count":13,"area":null},{"id":"2312.08291","title":"VQ-HPS: Human Pose and Shape Estimation in a Vector-Quantized Latent Space","created":"2023-12-13","cited_by_count":13,"area":null},{"id":"2403.18575","title":"HandBooster: Boosting 3D Hand-Mesh Reconstruction by Conditional Synthesis and Sampling of Hand-Object Interactions","created":"2024-03-27","cited_by_count":13,"area":null},{"id":"2405.07933","title":"Authentic Hand Avatar from a Phone Scan via Universal Hand Model","created":"2024-05-13","cited_by_count":13,"area":null},{"id":"2508.09973","title":"PERSONA: Personalized Whole-Body 3D Avatar with Pose-Driven Deformations from a Single Image","created":"2025-08-13","cited_by_count":13,"area":null},{"id":"2103.03319","title":"Self-supervised 3D Representation Learning of Dressed Humans from Social Media Videos","created":"2021-03-04","cited_by_count":12,"area":null},{"id":"2110.09243","title":"Leveraging MoCap Data for Human Mesh Recovery","created":"2021-10-18","cited_by_count":12,"area":null},{"id":"2111.11927","title":"Hierarchical Graph Networks for 3D Human Pose Estimation","created":"2021-11-23","cited_by_count":12,"area":null},{"id":"2207.02959","title":"NeuralGrasps: Learning Implicit Representations for Grasps of Multiple Robotic Hands","created":"2022-07-06","cited_by_count":12,"area":null},{"id":"2307.16377","title":"JOTR: 3D Joint Contrastive Learning with Transformers for Occluded Human Mesh Recovery","created":"2023-07-31","cited_by_count":12,"area":null},{"id":"2311.11971","title":"LiDAR-HMR: 3D Human Mesh Recovery from LiDAR","created":"2023-11-20","cited_by_count":12,"area":null},{"id":"2403.12028","title":"Ultraman: Single Image 3D Human Reconstruction with Ultra Speed and Detail","created":"2024-03-18","cited_by_count":12,"area":null},{"id":"2210.13529","title":"Multi-Person 3D Pose and Shape Estimation via Inverse Kinematics and Refinement","created":"2022-10-24","cited_by_count":11,"area":null},{"id":"2211.13357","title":"MPT: Mesh Pre-Training with Transformers for Human Pose and Mesh Reconstruction","created":"2022-11-24","cited_by_count":11,"area":null},{"id":"2107.06239","title":"Everybody Is Unique: Towards Unbiased Human Mesh Recovery","created":"2021-07-13","cited_by_count":10,"area":null},{"id":"2208.00090","title":"Explicit Occlusion Reasoning for Multi-person 3D Human Pose Estimation","created":"2022-07-29","cited_by_count":10,"area":null},{"id":"2303.15417","title":"Recovering 3D Hand Mesh Sequence from a Single Blurry Image: A New Dataset and Temporal Unfolding","created":"2023-03-27","cited_by_count":10,"area":null}],"next_cursor":"100"}