{"total":91,"rows":[{"id":"2105.04668","title":"HuMoR: 3D Human Motion Model for Robust Pose Estimation","created":"2021-05-10","cited_by_count":324,"area":null},{"id":"2206.09553","title":"Capturing and Inferring Dense Full-Body Human-Scene Contact","created":"2022-06-20","cited_by_count":180,"area":null},{"id":"2302.12827","title":"Decoupling Human and Camera Motion from Videos in the Wild","created":"2023-02-24","cited_by_count":142,"area":null},{"id":"2104.07267","title":"ContactOpt: Optimizing Contact to Improve Grasps","created":"2021-04-15","cited_by_count":139,"area":null},{"id":"2104.00683","title":"SimPoE: Simulated Character Control for 3D Human Pose Estimation","created":"2021-04-01","cited_by_count":114,"area":null},{"id":"2112.03028","title":"D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactions","created":"2021-12-01","cited_by_count":113,"area":null},{"id":"2203.01923","title":"Recovering 3D Human Mesh from Monocular Images: A Survey","created":"2022-03-03","cited_by_count":103,"area":null},{"id":"2303.18246","title":"3D Human Pose Estimation via Intuitive Physics","created":"2023-03-31","cited_by_count":103,"area":null},{"id":"2106.05969","title":"Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimation","created":"2021-06-10","cited_by_count":101,"area":null},{"id":"2108.10399","title":"Learning Motion Priors for 4D Human Body Capture in 3D Scenes","created":"2021-08-23","cited_by_count":98,"area":null},{"id":"2204.02445","title":"CHORE: Contact, Human and Object REconstruction from a single RGB image","created":"2022-04-05","cited_by_count":95,"area":null},{"id":"2105.01057","title":"Neural Monocular 3D Human Motion Capture with Physical Awareness","created":"2021-05-03","cited_by_count":71,"area":null},{"id":"2109.09913","title":"Physics-based Human Motion Estimation and Synthesis from Videos","created":"2021-09-21","cited_by_count":66,"area":null},{"id":"2410.03665","title":"Estimating Body and Hand Motion in an Ego-sensed World","created":"2024-10-04","cited_by_count":58,"area":null},{"id":"2203.05789","title":"FLAG: Flow-based 3D Avatar Generation from Sparse Observations","created":"2022-03-11","cited_by_count":55,"area":null},{"id":"2309.15273","title":"DECO: Dense Estimation of 3D Human-Scene Contact In The Wild","created":"2023-09-26","cited_by_count":54,"area":null},{"id":"2104.04029","title":"TRiPOD: Human Trajectory and Pose Dynamics Forecasting in the Wild","created":"2021-04-08","cited_by_count":52,"area":null},{"id":"2506.12851","title":"KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skills","created":"2025-06-15","cited_by_count":52,"area":null},{"id":"2312.08963","title":"LEMON: Learning 3D Human-Object Interaction Relation from 2D Images","created":"2023-12-14","cited_by_count":49,"area":null},{"id":"2401.08570","title":"RoHM: Robust Human Motion Reconstruction via Diffusion","created":"2024-01-16","cited_by_count":48,"area":null},{"id":"2404.16666","title":"PhyRecon: Physically Plausible Neural Scene Reconstruction","created":"2024-04-25","cited_by_count":45,"area":null},{"id":"2209.08790","title":"D&D: Learning Human Dynamics from Dynamic Camera","created":"2022-09-19","cited_by_count":41,"area":null},{"id":"2303.03373","title":"Detecting Human-Object Contact in Images","created":"2023-03-06","cited_by_count":41,"area":null},{"id":"2205.12256","title":"Differentiable Dynamics for Articulated 3d Human Motion Reconstruction","created":"2022-05-24","cited_by_count":39,"area":null},{"id":"2112.04203","title":"Adversarial Parametric Pose Prior","created":"2021-12-08","cited_by_count":38,"area":null},{"id":"2205.12292","title":"Trajectory Optimization for Physics-Based Reconstruction of 3d Human Pose from Monocular Video","created":"2022-05-24","cited_by_count":37,"area":null},{"id":"2303.08658","title":"Skinned Motion Retargeting with Residual Perception of Motion Semantics & Geometry","created":"2023-03-15","cited_by_count":35,"area":null},{"id":"2106.04004","title":"Task-Generic Hierarchical Human Motion Prior using VAEs","created":"2021-06-07","cited_by_count":33,"area":null},{"id":"2109.07431","title":"Contact-Aware Retargeting of Skinned Motion","created":"2021-09-15","cited_by_count":32,"area":null},{"id":"2203.14065","title":"Neural MoCon: Neural Motion Control for Physically Plausible Human Motion Capture","created":"2022-03-26","cited_by_count":31,"area":null},{"id":"2108.08844","title":"Gravity-Aware Monocular 3D Human-Object Reconstruction","created":"2021-08-19","cited_by_count":30,"area":null},{"id":"2207.14279","title":"The One Where They Reconstructed 3D Humans and Environments in TV Shows","created":"2022-07-28","cited_by_count":30,"area":null},{"id":"2205.05677","title":"HULC: 3D Human Motion Capture with Pose Manifold Sampling and Dense Contact Guidance","created":"2022-05-11","cited_by_count":29,"area":null},{"id":"2404.04819","title":"Joint Reconstruction of 3D Human and Object via Contact-Based Refinement Transformer","created":"2024-04-07","cited_by_count":29,"area":null},{"id":"2404.04430","title":"PhysPT: Physics-aware Pretrained Transformer for Estimating Human Dynamics from Monocular Videos","created":"2024-04-05","cited_by_count":28,"area":null},{"id":"2102.11811","title":"Dynamic Neural Garments","created":"2021-02-23","cited_by_count":27,"area":null},{"id":"2203.15625","title":"PoseTriplet: Co-evolving 3D Human Pose Estimation, Imitation, and Hallucination under Self-supervision","created":"2022-03-29","cited_by_count":25,"area":null},{"id":"2312.17135","title":"InsActor: Instruction-driven Physics-based Characters","created":"2023-12-28","cited_by_count":24,"area":null},{"id":"2404.19722","title":"PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarios","created":"2024-04-30","cited_by_count":24,"area":null},{"id":"2203.11938","title":"{\\phi}-SfT: Shape-from-Template with a Physics-Based Deformation Model","created":"2022-03-22","cited_by_count":23,"area":null},{"id":"2209.10833","title":"Physical Interaction: Reconstructing Hand-object Interactions with Physics","created":"2022-09-22","cited_by_count":19,"area":null},{"id":"2308.12288","title":"CHORUS: Learning Canonicalized 3D Human-Object Spatial Relations from Unbounded Synthesized Images","created":"2023-08-23","cited_by_count":19,"area":null},{"id":"2208.08439","title":"MoCapDeform: Monocular 3D Human Motion Capture in Deformable Scenes","created":"2022-08-17","cited_by_count":18,"area":null},{"id":"2309.16670","title":"Decaf: Monocular Deformation Capture for Face and Hand Interactions","created":"2023-09-28","cited_by_count":18,"area":null},{"id":"2403.06225","title":"MoST: Motion Style Transformer between Diverse Action Contents","created":"2024-03-10","cited_by_count":18,"area":null},{"id":"2210.15134","title":"Learning Variational Motion Prior for Video-based Motion Capture","created":"2022-10-27","cited_by_count":17,"area":null},{"id":"2403.06862","title":"Real-Time Simulated Avatar from Head-Mounted Sensors","created":"2024-03-11","cited_by_count":17,"area":null},{"id":"2403.17610","title":"MMVP: A Multimodal MoCap Dataset with Vision and Pressure Sensors","created":"2024-03-26","cited_by_count":17,"area":null},{"id":"2403.15709","title":"Contact-aware Human Motion Generation from Textual Descriptions","created":"2024-03-23","cited_by_count":16,"area":null},{"id":"2403.19501","title":"RELI11D: A Comprehensive Multimodal Human Motion Dataset and Method","created":"2024-03-28","cited_by_count":16,"area":null},{"id":"2212.01055","title":"Transformer-Based Learned Optimization","created":"2022-12-02","cited_by_count":13,"area":null},{"id":"2406.18537","title":"AddBiomechanics Dataset: Capturing the Physics of Human Motion at Scale","created":"2024-05-16","cited_by_count":11,"area":null},{"id":"2306.08006","title":"Pose-aware Attention Network for Flexible Motion Retargeting by Body Part","created":"2023-06-13","cited_by_count":10,"area":null},{"id":"2111.01591","title":"Estimating 3D Motion and Forces of Human-Object Interactions from Internet Videos","created":"2021-11-02","cited_by_count":9,"area":null},{"id":"2307.01200","title":"ProxyCap: Real-time Monocular Full-body Capture in World Space via Human-Centric Proxy-to-Motion Learning","created":"2023-07-03","cited_by_count":9,"area":null},{"id":"2406.17988","title":"DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image","created":"2024-06-26","cited_by_count":9,"area":null},{"id":"2410.17610","title":"ImDy: Human Inverse Dynamics from Imitated Observations","created":"2024-10-23","cited_by_count":9,"area":null},{"id":"2304.03631","title":"Therbligs in Action: Video Understanding through Motion Primitives","created":"2023-04-06","cited_by_count":7,"area":null},{"id":"2312.04574","title":"Differentiable Visual Computing for Inverse Problems and Machine Learning","created":"2023-11-21","cited_by_count":7,"area":null},{"id":"2512.00762","title":"Seeing the Wind from a Falling Leaf","created":"2025-11-30","cited_by_count":7,"area":null},{"id":"2410.07795","title":"Optimal-state Dynamics Estimation for Physics-based Human Motion Capture from Videos","created":"2024-10-10","cited_by_count":6,"area":null},{"id":"2111.13074","title":"Exploring Versatile Prior for Human Motion via Motion Frequency Guidance","created":"2021-11-25","cited_by_count":5,"area":null},{"id":"2306.16736","title":"GraMMaR: Ground-aware Motion Model for 3D Human Motion Reconstruction","created":"2023-06-29","cited_by_count":4,"area":null},{"id":"2508.08179","title":"PP-Motion: Physical-Perceptual Fidelity Evaluation for Human Motion Generation","created":"2025-08-11","cited_by_count":4,"area":null},{"id":"2503.19976","title":"Thin-Shell-SfT: Fine-Grained Monocular Non-rigid 3D Surface Tracking with Neural Deformation Fields","created":"2025-03-25","cited_by_count":3,"area":null},{"id":"2505.06575","title":"GRACE: Estimating Geometry-level 3D Human-Scene Contact from 2D Images","created":"2025-05-10","cited_by_count":3,"area":null},{"id":"2508.12644","title":"DyCrowd: Towards Dynamic Crowd Reconstruction from a Large-scene Video","created":"2025-08-18","cited_by_count":3,"area":null},{"id":"2601.19580","title":"QuaMo: Quaternion Motions for Vision-based 3D Human Kinematics Capture","created":"2026-01-27","cited_by_count":3,"area":null},{"id":"2604.08125","title":"PolySLGen: Online Multimodal Speaking-Listening Reaction Generation in Polyadic Interaction","created":"2026-04-09","cited_by_count":3,"area":null},{"id":"2604.20157","title":"HumanScore: Benchmarking Human Motions in Generated Videos","created":"2026-04-22","cited_by_count":3,"area":null},{"id":"2502.04483","title":"Measuring Physical Plausibility of 3D Human Poses Using Physics Simulation","created":"2025-02-06","cited_by_count":2,"area":null},{"id":"2506.05763","title":"Where Is The Ball: 3D Ball Trajectory Estimation From 2D Monocular Tracking","created":"2025-06-06","cited_by_count":2,"area":null},{"id":"2411.10582","title":"Motion Diffusion-Guided 3D Global HMR from a Dynamic Camera","created":"2024-11-15","cited_by_count":1,"area":null},{"id":"2504.08175","title":"Multi-person Physics-based Pose Estimation for Combat Sports","created":"2025-04-11","cited_by_count":1,"area":null},{"id":"2510.17101","title":"Shape-aware Inertial Poser: Motion Tracking for Humans with Diverse Shapes Using Sparse Inertial Sensors","created":"2025-10-20","cited_by_count":1,"area":null},{"id":"2510.19170","title":"FootFormer: Estimating Stability from Visual Input","created":"2025-10-22","cited_by_count":1,"area":null},{"id":"2512.20451","title":"Beyond Motion Pattern: An Empirical Study of Physical Forces for Human Motion Understanding","created":"2025-12-23","cited_by_count":1,"area":null},{"id":"2601.18121","title":"Grasp-and-Lift: Executable 3D Hand-Object Interaction Reconstruction via Physics-in-the-Loop Optimization","created":"2026-01-26","cited_by_count":1,"area":null},{"id":"2606.08133","title":"Gravity-guided Contact Dynamics Estimation from 3D Human Motions","created":"2026-06-06","cited_by_count":1,"area":null},{"id":"2204.13678","title":"Unified Simulation, Perception, and Generation of Human Behavior","created":"2022-04-28","cited_by_count":0,"area":null},{"id":"2309.06313","title":"Semantic and Articulated Pedestrian Sensing Onboard a Moving Vehicle","created":"2023-09-12","cited_by_count":0,"area":null},{"id":"2312.05879","title":"Wild Motion Unleashed: Markerless 3D Kinematics and Force Estimation in Cheetahs","created":"2023-12-10","cited_by_count":0,"area":null},{"id":"2409.14101","title":"PoseAugment: Generative Human Pose Data Augmentation with Physical Plausibility for IMU-based Motion Capture","created":"2024-09-21","cited_by_count":0,"area":null},{"id":"2411.04598","title":"Social EgoMesh Estimation","created":"2024-11-07","cited_by_count":0,"area":null},{"id":"2507.17406","title":"Physics-based Human Pose Estimation from a Single Moving RGB Camera","created":"2025-07-23","cited_by_count":0,"area":null},{"id":"2507.22699","title":"Image-Guided Shape-from-Template Using Mesh Inextensibility Constraints","created":"2025-07-30","cited_by_count":0,"area":null},{"id":"2509.09496","title":"Improving Human Motion Plausibility with Body Momentum","created":"2025-09-11","cited_by_count":0,"area":null},{"id":"2602.13778","title":"Skeleton2Stage: Reward-Guided Fine-Tuning for Physically Plausible Dance Generation","created":"2026-02-14","cited_by_count":0,"area":null},{"id":"2603.09681","title":"Improving 3D Foot Motion Reconstruction in Markerless Monocular Human Motion Capture","created":"2026-03-10","cited_by_count":0,"area":null},{"id":"2610.00451","title":"PACT: End-to-End Learning of Human Pose, Contacts, and Forces from Video","created":"2026-09-30","cited_by_count":0,"area":null},{"id":"2610.19729","title":"A Diagnostic Study of World-Space Human Recovery Under High Camera Dynamics","created":"2026-10-14","cited_by_count":0,"area":null}],"next_cursor":null}