{"total":105,"rows":[{"id":"2305.00976","title":"TMR: Text-to-Motion Retrieval Using Contrastive 3D Human Motion Synthesis","created":"2023-05-02","cited_by_count":198,"area":null},{"id":"2309.00796","title":"AttT2M: Text-Driven Human Motion Generation with Multi-Perspective Attention Mechanism","created":"2023-09-02","cited_by_count":117,"area":null},{"id":"2401.00374","title":"EMAGE: Towards Unified Holistic Co-Speech Gesture Generation via Expressive Masked Audio Gesture Modeling","created":"2023-12-31","cited_by_count":105,"area":null},{"id":"2310.12978","title":"HumanTOMATO: Text-aligned Whole-body Motion Generation","created":"2023-10-19","cited_by_count":104,"area":null},{"id":"2201.04439","title":"Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases","created":"2022-01-12","cited_by_count":72,"area":null},{"id":"2206.03287","title":"NeMF: Neural Motion Fields for Kinematic Animation","created":"2022-06-04","cited_by_count":68,"area":null},{"id":"2303.02760","title":"Human-Art: A Versatile Human-Centric Dataset Bridging Natural and Artificial Scenes","created":"2023-03-05","cited_by_count":68,"area":null},{"id":"2202.05274","title":"Motion Puzzle: Arbitrary Motion Style Transfer by Body Part","created":"2022-02-10","cited_by_count":64,"area":null},{"id":"2112.09251","title":"The Wanderings of Odysseus in 3D Scenes","created":"2021-12-16","cited_by_count":59,"area":null},{"id":"2206.08010","title":"MoDi: Unconditional Motion Synthesis from Diverse Data","created":"2022-06-16","cited_by_count":59,"area":null},{"id":"2105.02451","title":"Learning Skeletal Articulations with Neural Blend Shapes","created":"2021-05-06","cited_by_count":53,"area":null},{"id":"2301.02667","title":"Locomotion-Action-Manipulation: Synthesizing Human-Scene Interactions in Complex 3D Environments","created":"2023-01-09","cited_by_count":51,"area":null},{"id":"2502.17327","title":"AnyTop: Character Animation Diffusion with Any Topology","created":"2025-02-24","cited_by_count":41,"area":null},{"id":"2303.08658","title":"Skinned Motion Retargeting with Residual Perception of Motion Semantics & Geometry","created":"2023-03-15","cited_by_count":35,"area":null},{"id":"2106.04004","title":"Task-Generic Hierarchical Human Motion Prior using VAEs","created":"2021-06-07","cited_by_count":33,"area":null},{"id":"2109.07431","title":"Contact-Aware Retargeting of Skinned Motion","created":"2021-09-15","cited_by_count":32,"area":null},{"id":"2208.00790","title":"Skeleton-free Pose Transfer for Stylized 3D Characters","created":"2022-07-28","cited_by_count":30,"area":null},{"id":"2312.02196","title":"Dynamic Inertial Poser (DynaIP): Part-Based Motion Dynamics Learning for Enhanced Human Pose Estimation with Sparse Inertial Sensors","created":"2023-12-02","cited_by_count":30,"area":null},{"id":"2205.02625","title":"GANimator: Neural Motion Synthesis from a Single Sequence","created":"2022-05-05","cited_by_count":23,"area":null},{"id":"2311.02191","title":"SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data","created":"2023-11-03","cited_by_count":21,"area":null},{"id":"2311.18303","title":"OmniMotionGPT: Animal Motion Generation with Limited Data","created":"2023-11-30","cited_by_count":20,"area":null},{"id":"2409.03944","title":"HUMOS: Human Motion Model Conditioned on Body Shape","created":"2024-09-05","cited_by_count":20,"area":null},{"id":"2508.13139","title":"Motion2Motion: Cross-topology Motion Transfer with Sparse Correspondence","created":"2025-08-18","cited_by_count":19,"area":null},{"id":"2311.18044","title":"Transfer Learning in Robotics: An Upcoming Breakthrough? A Review of Promises and Challenges","created":"2023-11-29","cited_by_count":18,"area":null},{"id":"2111.06925","title":"Action2video: Generating Videos of Human 3D Actions","created":"2021-11-12","cited_by_count":15,"area":null},{"id":"2308.14500","title":"LAC: Latent Action Composition for Skeleton-based Action Segmentation","created":"2023-08-28","cited_by_count":15,"area":null},{"id":"2503.20724","title":"Dynamic Motion Blending for Versatile Motion Editing","created":"2025-03-26","cited_by_count":15,"area":null},{"id":"2403.14937","title":"Survey on Modeling of Human-made Articulated Objects","created":"2024-03-22","cited_by_count":14,"area":null},{"id":"2407.18946","title":"WalkTheDog: Cross-Morphology Motion Alignment via Phase Manifolds","created":"2024-07-11","cited_by_count":14,"area":null},{"id":"2112.10082","title":"MoCaNet: Motion Retargeting in-the-wild via Canonicalization Networks","created":"2021-12-19","cited_by_count":13,"area":null},{"id":"2306.00200","title":"Zero-shot Pose Transfer for Unrigged Stylized 3D Characters","created":"2023-05-31","cited_by_count":13,"area":null},{"id":"2410.20986","title":"Skinned Motion Retargeting with Dense Geometric Interaction Perception","created":"2024-10-28","cited_by_count":13,"area":null},{"id":"2103.03663","title":"Real-time RGBD-based Extended Body Pose Estimation","created":"2021-03-05","cited_by_count":12,"area":null},{"id":"2309.05310","title":"ImitationNet: Unsupervised Human-to-Robot Motion Retargeting via Shared Latent Space","created":"2023-09-11","cited_by_count":12,"area":null},{"id":"2511.10076","title":"Mitigating Error Accumulation in Co-Speech Motion Generation via Global Rotation Diffusion and Multi-Level Constraints","created":"2025-11-13","cited_by_count":12,"area":null},{"id":"2402.18844","title":"Deep learning for 3D human pose estimation and mesh recovery: A survey","created":"2024-02-29","cited_by_count":11,"area":null},{"id":"2504.03639","title":"Shape My Moves: Text-Driven Shape-Aware Synthesis of Human Motions","created":"2025-04-04","cited_by_count":11,"area":null},{"id":"2507.20220","title":"Motion-example-controlled Co-speech Gesture Generation Leveraging Large Language Models","created":"2025-07-27","cited_by_count":11,"area":null},{"id":"2306.08006","title":"Pose-aware Attention Network for Flexible Motion Retargeting by Body Part","created":"2023-06-13","cited_by_count":10,"area":null},{"id":"2307.01938","title":"Physics-based Motion Retargeting from Sparse Inputs","created":"2023-07-04","cited_by_count":10,"area":null},{"id":"2403.11469","title":"Generative Motion Stylization of Cross-structure Characters within Canonical Motion Space","created":"2024-03-18","cited_by_count":10,"area":null},{"id":"2112.06910","title":"DenseGAP: Graph-Structured Dense Correspondence Learning with Anchor Points","created":"2021-12-13","cited_by_count":8,"area":null},{"id":"2310.10079","title":"MOCHA: Real-Time Motion Characterization via Context Matching","created":"2023-10-16","cited_by_count":8,"area":null},{"id":"2310.20249","title":"Pose-to-Motion: Cross-Domain Motion Retargeting with Pose Prior","created":"2023-10-31","cited_by_count":8,"area":null},{"id":"2302.00556","title":"Correspondence-free online human motion retargeting","created":"2023-02-01","cited_by_count":7,"area":null},{"id":"2402.04768","title":"Robot Interaction Behavior Generation based on Social Motion Forecasting for Human-Robot Interaction","created":"2024-02-07","cited_by_count":7,"area":null},{"id":"2303.10941","title":"HMC: Hierarchical Mesh Coarsening for Skeleton-free Motion Retargeting","created":"2023-03-20","cited_by_count":6,"area":null},{"id":"2504.04831","title":"SMF: Template-free and Rig-free Animation Transfer using Kinetic Codes","created":"2025-04-07","cited_by_count":6,"area":null},{"id":"2505.03154","title":"StableMotion: Training Motion Cleanup Models with Unpaired Corrupted Data","created":"2025-05-06","cited_by_count":6,"area":null},{"id":"2604.24833","title":"MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitives","created":"2026-04-27","cited_by_count":6,"area":null},{"id":"2309.00428","title":"A Locality-based Neural Solver for Optical Motion Capture","created":"2023-09-01","cited_by_count":5,"area":null},{"id":"2404.05490","title":"Two-Person Interaction Augmentation with Skeleton Priors","created":"2024-04-08","cited_by_count":5,"area":null},{"id":"2405.07444","title":"Motion Keyframe Interpolation for Any Human Skeleton via Temporally Consistent Point Cloud Sampling and Reconstruction","created":"2024-05-13","cited_by_count":5,"area":null},{"id":"2407.11266","title":"Towards High-Quality 3D Motion Transfer with Realistic Apparel Animation","created":"2024-07-15","cited_by_count":5,"area":null},{"id":"2605.30969","title":"Omni-Supervised Motion Editing: Balancing Change and Invariance through Positive-Negative Learning","created":"2026-05-29","cited_by_count":5,"area":null},{"id":"2111.13907","title":"Pose Representations for Deep Skeletal Animation","created":"2021-11-27","cited_by_count":4,"area":null},{"id":"2203.10259","title":"Representation-Agnostic Shape Fields","created":"2022-03-19","cited_by_count":4,"area":null},{"id":"2402.03549","title":"AnaMoDiff: 2D Analogical Motion Diffusion via Disentangled Denoising","created":"2024-02-05","cited_by_count":4,"area":null},{"id":"2404.02242","title":"Towards Robust 3D Pose Transfer with Adversarial Learning","created":"2024-04-02","cited_by_count":4,"area":null},{"id":"2405.03221","title":"Spatial and Surface Correspondence Field for Interaction Transfer","created":"2024-05-06","cited_by_count":3,"area":null},{"id":"2406.14567","title":"DragPoser: Motion Reconstruction from Variable Sparse Tracking Signals via Latent Space Optimization","created":"2024-04-29","cited_by_count":3,"area":null},{"id":"2408.06614","title":"ViMo: Generating Motions from Casual Videos","created":"2024-08-13","cited_by_count":3,"area":null},{"id":"2601.07272","title":"PALUM: Part-based Attention Learning for Unified Motion Retargeting","created":"2026-01-12","cited_by_count":3,"area":null},{"id":"2602.06548","title":"NECromancer: Breathing Life into Skeletons via BVH Animation","created":"2026-02-06","cited_by_count":3,"area":null},{"id":"2106.05143","title":"Neural UpFlow: A Scene Flow Learning Approach to Increase the Apparent Resolution of Particle-Based Liquids","created":"2021-06-09","cited_by_count":2,"area":null},{"id":"2204.06862","title":"An Identity-Preserved Framework for Human Motion Transfer","created":"2022-04-14","cited_by_count":2,"area":null},{"id":"2503.13579","title":"ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Prior","created":"2025-03-17","cited_by_count":2,"area":null},{"id":"2504.06504","title":"STaR: Seamless Spatial-Temporal Aware Motion Retargeting with Penetration and Consistency Constraints","created":"2025-04-09","cited_by_count":2,"area":null},{"id":"2505.10810","title":"MoCLIP: Motion-Aware Fine-Tuning and Distillation of CLIP for Human Motion Generation","created":"2025-05-16","cited_by_count":2,"area":null},{"id":"2506.02618","title":"Rodrigues Network for Learning Robot Actions","created":"2025-06-03","cited_by_count":2,"area":null},{"id":"2109.01587","title":"3D Human Shape Style Transfer","created":"2021-09-03","cited_by_count":1,"area":null},{"id":"2405.05428","title":"Adversary-Guided Motion Retargeting for Skeleton Anonymization","created":"2024-05-08","cited_by_count":1,"area":null},{"id":"2406.01136","title":"Towards Practical Single-shot Motion Synthesis","created":"2024-06-03","cited_by_count":1,"area":null},{"id":"2408.02855","title":"Analyzing Data Efficiency and Performance of Machine Learning Algorithms for Assessing Low Back Pain Physical Rehabilitation Exercises","created":"2024-08-05","cited_by_count":1,"area":null},{"id":"2506.09075","title":"SILK: Smooth InterpoLation frameworK for motion in-betweening A Simplified Computational Approach","created":"2025-06-09","cited_by_count":1,"area":null},{"id":"2507.07394","title":"Behave Your Motion: Habit-preserved Cross-category Animal Motion Transfer","created":"2025-07-10","cited_by_count":1,"area":null},{"id":"2508.06715","title":"Restage4D: Reanimating Deformable 3D Reconstruction from a Single Video","created":"2025-08-08","cited_by_count":1,"area":null},{"id":"2508.18525","title":"Controllable Single-shot Animation Blending with Temporal Conditioning","created":"2025-08-25","cited_by_count":1,"area":null},{"id":"2511.14848","title":"Gaussian See, Gaussian Do: Semantic 3D Motion Transfer from Multiview Video","created":"2025-11-18","cited_by_count":1,"area":null},{"id":"2511.18370","title":"MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfer","created":"2025-11-23","cited_by_count":1,"area":null},{"id":"2601.02716","title":"MorphGS: Morphology-Adaptive Articulated 3D Motion Transfer from Videos","created":"2026-01-06","cited_by_count":1,"area":null},{"id":"2604.13427","title":"A Unified Conditional Flow for Motion Generation, Editing, and Intra-Structural Retargeting","created":"2026-04-15","cited_by_count":1,"area":null},{"id":"2605.19355","title":"Skinned Motion Retargeting with Spatially Adaptive Interaction Guidance","created":"2026-05-19","cited_by_count":1,"area":null},{"id":"2606.12153","title":"TopoCap: Learning Topology-Agnostic Motion Priors for Monocular Video-to-Animation","created":"2026-06-10","cited_by_count":1,"area":null},{"id":"2607.02148","title":"SAMoR: Motion Modelling for Articulated Objects of Any Skeleton and Topology","created":"2026-07-02","cited_by_count":1,"area":null},{"id":"2608.16008","title":"Spatial Temporal Synergy: Balancing Change and Invariance in Text Driven 3D Human Motion Editing","created":"2026-08-17","cited_by_count":1,"area":null},{"id":"2609.05415","title":"UniMate: One Unified Model to Animate Diverse Skeletons","created":"2026-09-04","cited_by_count":1,"area":null},{"id":"2308.05920","title":"Semantics2Hands: Transferring Hand Motion Semantics between Avatars","created":"2023-08-11","cited_by_count":0,"area":null},{"id":"2402.05115","title":"Unsupervised Motion Retargeting for Human-Robot Imitation","created":"2024-01-18","cited_by_count":0,"area":null},{"id":"2411.16498","title":"Multi-Resolution Generative Modeling of Human Motion from Limited Data","created":"2024-11-25","cited_by_count":0,"area":null},{"id":"2509.06862","title":"Matching Shapes Under Different Topologies: A Topology-Adaptive Deformation Guided Approach","created":"2025-09-08","cited_by_count":0,"area":null},{"id":"2605.15497","title":"AnyAct: Towards Human Reenactment of Character Motion From Video","created":"2026-05-15","cited_by_count":0,"area":null},{"id":"2607.10370","title":"Neural Motion Blending Across Arbitrary Character Topologies","created":"2026-07-11","cited_by_count":0,"area":null},{"id":"2607.11644","title":"Motion4Motion: Motion Transfer Across Subjects at Inference","created":"2026-07-13","cited_by_count":0,"area":null},{"id":"2607.26108","title":"Two2Four: Generative Quadruped Puppeteering from Human Motion","created":"2026-07-28","cited_by_count":0,"area":null},{"id":"2609.04500","title":"STyMo: Fast and Controllable Few-Shot Motion Style Transfer","created":"2026-09-03","cited_by_count":0,"area":null},{"id":"2609.14189","title":"MorphoStyle: Motion Style Transfer with Morphology Control","created":"2026-09-12","cited_by_count":0,"area":null},{"id":"2609.29850","title":"BeyondRetarget: Learning Executable Humanoid Motions Directly from Monocular Video","created":"2026-09-24","cited_by_count":0,"area":null},{"id":"2609.32068","title":"ReFM: Semantic-Aware Refinement Flow Model for Motion Retargeting","created":"2026-09-25","cited_by_count":0,"area":null},{"id":"2609.37297","title":"Why Cross-Skeleton Retargeting Is Non-Identifiable: Structural Limits of Generative Motion Models","created":"2026-09-29","cited_by_count":0,"area":null}],"next_cursor":"100"}