{"total":236,"rows":[{"id":"2111.11426","title":"Neural Fields in Visual Computing and Beyond","created":"2021-11-22","cited_by_count":540,"area":null},{"id":"2201.04127","title":"HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video","created":"2022-01-11","cited_by_count":483,"area":null},{"id":"2105.02872","title":"Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies","created":"2021-05-06","cited_by_count":361,"area":null},{"id":"2112.09127","title":"ICON: Implicit Clothed humans Obtained from Normals","created":"2021-12-16","cited_by_count":283,"area":null},{"id":"2102.06199","title":"A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Pose","created":"2021-02-11","cited_by_count":233,"area":null},{"id":"2104.03953","title":"SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes","created":"2021-04-08","cited_by_count":221,"area":null},{"id":"2212.07422","title":"ECON: Explicit Clothed humans Optimized via Normal integration","created":"2022-12-14","cited_by_count":199,"area":null},{"id":"2312.02134","title":"GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians","created":"2023-12-04","cited_by_count":191,"area":null},{"id":"2104.03313","title":"SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networks","created":"2021-04-07","cited_by_count":181,"area":null},{"id":"2108.07845","title":"ARCH++: Animation-Ready Clothed Human Reconstruction Revisited","created":"2021-08-17","cited_by_count":174,"area":null},{"id":"2206.08929","title":"TAVA: Template-free Animatable Volumetric Actors","created":"2022-06-17","cited_by_count":172,"area":null},{"id":"2312.02973","title":"GauHuman: Articulated Gaussian Splatting from Monocular Human Videos","created":"2023-12-05","cited_by_count":168,"area":null},{"id":"2103.06871","title":"SMPLicit: Topology-aware Generative Model for Clothed People","created":"2021-03-11","cited_by_count":155,"area":null},{"id":"2201.12792","title":"SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Video","created":"2022-01-30","cited_by_count":144,"area":null},{"id":"2210.10036","title":"ARAH: Animatable Volume Rendering of Articulated Human SDFs","created":"2022-10-18","cited_by_count":139,"area":null},{"id":"2212.10550","title":"InstantAvatar: Learning Avatars from Monocular Video in 60 Seconds","created":"2022-12-20","cited_by_count":138,"area":null},{"id":"2302.11566","title":"Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decomposition","created":"2023-02-22","cited_by_count":134,"area":null},{"id":"2204.08906","title":"Photorealistic Monocular 3D Reconstruction of Humans Wearing Clothing","created":"2022-04-19","cited_by_count":126,"area":null},{"id":"2203.14478","title":"Structured Local Radiance Fields for Human Avatar Modeling","created":"2022-03-28","cited_by_count":116,"area":null},{"id":"2112.02789","title":"HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputs","created":"2021-12-06","cited_by_count":112,"area":null},{"id":"2106.13629","title":"Animatable Neural Radiance Fields from Monocular RGB Videos","created":"2021-06-25","cited_by_count":109,"area":null},{"id":"2104.06849","title":"LEAP: Learning Articulated Occupancy of People","created":"2021-04-14","cited_by_count":107,"area":null},{"id":"2106.02019","title":"Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Control","created":"2021-06-03","cited_by_count":106,"area":null},{"id":"2108.10842","title":"imGHUM: Implicit Generative Models of 3D Human Shape and Articulated Pose","created":"2021-08-24","cited_by_count":103,"area":null},{"id":"2203.01923","title":"Recovering 3D Human Mesh from Monocular Images: A Survey","created":"2022-03-03","cited_by_count":103,"area":null},{"id":"2108.08807","title":"Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothing","created":"2021-08-19","cited_by_count":102,"area":null},{"id":"2204.02445","title":"CHORE: Contact, Human and Object REconstruction from a single RGB image","created":"2022-04-05","cited_by_count":95,"area":null},{"id":"2109.01137","title":"The Power of Points for Modeling Humans in Clothing","created":"2021-09-02","cited_by_count":90,"area":null},{"id":"2303.12791","title":"SHERF: Generalizable Human NeRF from a Single Image","created":"2023-03-22","cited_by_count":88,"area":null},{"id":"2303.15380","title":"Hi4D: 4D Instance Segmentation of Close Human Interaction","created":"2023-03-27","cited_by_count":87,"area":null},{"id":"2207.13807","title":"Pose-NDF: Modeling Human Pose Manifolds with Neural Distance Fields","created":"2022-07-27","cited_by_count":85,"area":null},{"id":"2204.02219","title":"SNUG: Self-Supervised Neural Dynamic Garments","created":"2022-04-05","cited_by_count":83,"area":null},{"id":"2210.01868","title":"Capturing and Animation of Body and Clothing from Monocular Video","created":"2022-10-04","cited_by_count":83,"area":null},{"id":"2105.06462","title":"Self-Supervised Collision Handling via Generative 3D Garment Models for Virtual Try-On","created":"2021-05-13","cited_by_count":81,"area":null},{"id":"2106.11944","title":"MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Images","created":"2021-06-22","cited_by_count":78,"area":null},{"id":"2205.04992","title":"KeypointNeRF: Generalizing Image-based Volumetric Avatars using Relative Spatial Encoding of Keypoints","created":"2022-05-10","cited_by_count":77,"area":null},{"id":"2312.06704","title":"SIFU: Side-view Conditioned Implicit Function for Real-world Usable Clothed Human Reconstruction","created":"2023-12-10","cited_by_count":77,"area":null},{"id":"2112.02753","title":"MobRecon: Mobile-Friendly Hand Mesh Reconstruction from Monocular Image","created":"2021-12-06","cited_by_count":74,"area":null},{"id":"2303.15108","title":"High-fidelity 3D Human Digitization from Single 2K Resolution Images","created":"2023-03-27","cited_by_count":70,"area":null},{"id":"2212.07626","title":"NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactions","created":"2022-12-15","cited_by_count":68,"area":null},{"id":"2105.00261","title":"DeepMultiCap: Performance Capture of Multiple Characters Using Sparse Multiview Cameras","created":"2021-05-01","cited_by_count":67,"area":null},{"id":"2409.16160","title":"MIMO: Controllable Character Video Synthesis with Spatial Decomposed Modeling","created":"2024-09-24","cited_by_count":64,"area":null},{"id":"2104.08363","title":"StylePeople: A Generative Model of Fullbody Human Avatars","created":"2021-04-16","cited_by_count":62,"area":null},{"id":"2207.09774","title":"Drivable Volumetric Avatars using Texel-Aligned Features","created":"2022-07-20","cited_by_count":62,"area":null},{"id":"2101.06571","title":"S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modeling","created":"2021-01-17","cited_by_count":59,"area":null},{"id":"2211.14589","title":"AvatarGen: A 3D Generative Model for Animatable Human Avatars","created":"2022-11-26","cited_by_count":59,"area":null},{"id":"2204.10850","title":"Control-NeRF: Editable Feature Volumes for Scene Rendering and Manipulation","created":"2022-04-22","cited_by_count":57,"area":null},{"id":"2205.08535","title":"AvatarCLIP: Zero-Shot Text-Driven Generation and Animation of 3D Avatars","created":"2022-05-17","cited_by_count":55,"area":null},{"id":"2211.15601","title":"Fast-SNARF: A Fast Deformer for Articulated Neural Fields","created":"2022-11-28","cited_by_count":55,"area":null},{"id":"2412.14963","title":"IDOL: Instant Photorealistic 3D Human Creation from a Single Image","created":"2024-12-19","cited_by_count":55,"area":null},{"id":"2406.12459","title":"HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priors","created":"2024-06-18","cited_by_count":54,"area":null},{"id":"2203.16875","title":"MPS-NeRF: Generalizable 3D Human Rendering from Multiview Images","created":"2022-03-31","cited_by_count":53,"area":null},{"id":"2205.08525","title":"Self-supervised Neural Articulated Shape and Appearance Models","created":"2022-05-17","cited_by_count":51,"area":null},{"id":"2109.11399","title":"A Skeleton-Driven Neural Occupancy Representation for Articulated Hands","created":"2021-09-23","cited_by_count":50,"area":null},{"id":"2304.13006","title":"PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modeling","created":"2023-04-25","cited_by_count":50,"area":null},{"id":"2402.10483","title":"GaussianHair: Hair Modeling and Rendering with Light-aware Gaussians","created":"2024-02-16","cited_by_count":48,"area":null},{"id":"2203.01754","title":"PINA: Learning a Personalized Implicit Neural Avatar from a Single RGB-D Video Sequence","created":"2022-03-03","cited_by_count":46,"area":null},{"id":"2104.03978","title":"Dynamic Surface Function Networks for Clothed Human Bodies","created":"2021-04-08","cited_by_count":44,"area":null},{"id":"2309.06441","title":"Learning Disentangled Avatars with Hybrid 3D Representations","created":"2023-09-12","cited_by_count":44,"area":null},{"id":"2207.08000","title":"DiffuStereo: High Quality Human Reconstruction via Diffusion-based Stereo Using Sparse Cameras","created":"2022-07-16","cited_by_count":43,"area":null},{"id":"2207.10053","title":"3D Clothed Human Reconstruction in the Wild","created":"2022-07-20","cited_by_count":42,"area":null},{"id":"2309.13524","title":"Global-correlated 3D-decoupling Transformer for Clothed Avatar Reconstruction","created":"2023-09-24","cited_by_count":42,"area":null},{"id":"2104.08160","title":"Locally Aware Piecewise Transformation Fields for 3D Human Mesh Registration","created":"2021-04-16","cited_by_count":41,"area":null},{"id":"2201.01683","title":"Surface-Aligned Neural Radiance Fields for Controllable 3D Human Synthesis","created":"2022-01-05","cited_by_count":41,"area":null},{"id":"2204.11798","title":"Generalizable Neural Performer: Learning Robust Radiance Fields for Human Novel View Synthesis","created":"2022-04-25","cited_by_count":40,"area":null},{"id":"2203.15007","title":"Registering Explicit to Implicit: Towards High-Fidelity Garment mesh Reconstruction from Single Images","created":"2022-03-28","cited_by_count":39,"area":null},{"id":"2104.05289","title":"StereoPIFu: Depth Aware Clothed Human Digitization via Stereo Vision","created":"2021-04-12","cited_by_count":38,"area":null},{"id":"2212.02469","title":"One-shot Implicit Animatable Avatars with Model-based Priors","created":"2022-12-05","cited_by_count":38,"area":null},{"id":"2304.03903","title":"High-Fidelity Clothed Avatar Reconstruction from a Single Image","created":"2023-04-08","cited_by_count":38,"area":null},{"id":"2104.08230","title":"Point-Based Modeling of Human Clothing","created":"2021-04-16","cited_by_count":37,"area":null},{"id":"2205.06254","title":"Learned Vertex Descent: A New Direction for 3D Human Model Fitting","created":"2022-05-12","cited_by_count":37,"area":null},{"id":"2108.08478","title":"Learning Anchored Unsigned Distance Functions with Gradient Direction Alignment for Single-view Garment Reconstruction","created":"2021-08-19","cited_by_count":36,"area":null},{"id":"2401.09720","title":"GaussianBody: Clothed Human Reconstruction via 3d Gaussian Splatting","created":"2024-01-18","cited_by_count":36,"area":null},{"id":"2412.02684","title":"AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstruction","created":"2024-12-03","cited_by_count":36,"area":null},{"id":"2109.02563","title":"3D Human Texture Estimation from a Single Image with Transformers","created":"2021-09-06","cited_by_count":35,"area":null},{"id":"2308.10658","title":"Learning Clothing and Pose Invariant 3D Shape Representation for Long-Term Person Re-Identification","created":"2023-08-21","cited_by_count":34,"area":null},{"id":"2112.10203","title":"HVTR: Hybrid Volumetric-Textural Rendering for Human Avatars","created":"2021-12-19","cited_by_count":33,"area":null},{"id":"2203.08133","title":"Animatable Implicit Neural Representations for Creating Realistic Avatars from Videos","created":"2022-03-15","cited_by_count":33,"area":null},{"id":"2212.05321","title":"HumanGen: Generating Human Radiance Fields with Explicit Priors","created":"2022-12-10","cited_by_count":33,"area":null},{"id":"2304.12281","title":"HOSNeRF: Dynamic Human-Object-Scene Neural Radiance Fields from a Single Video","created":"2023-04-24","cited_by_count":33,"area":null},{"id":"2108.05126","title":"M3D-VTON: A Monocular-to-3D Virtual Try-On Network","created":"2021-08-11","cited_by_count":31,"area":null},{"id":"2503.01610","title":"Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior","created":"2025-03-03","cited_by_count":31,"area":null},{"id":"2105.09396","title":"Birds of a Feather: Capturing Avian Shape Models from Images","created":"2021-05-19","cited_by_count":30,"area":null},{"id":"2210.15664","title":"State of the Art in Dense Monocular Non-Rigid 3D Reconstruction","created":"2022-10-27","cited_by_count":30,"area":null},{"id":"2112.12867","title":"HSPACE: Synthetic Parametric Humans Animated in Complex Environments","created":"2021-12-23","cited_by_count":29,"area":null},{"id":"2305.14236","title":"REC-MV: REconstructing 3D Dynamic Cloth from Monocular Videos","created":"2023-05-23","cited_by_count":29,"area":null},{"id":"2208.11905","title":"Neural Novel Actor: Learning a Generalized Animatable Neural Representation for Human Actors","created":"2022-08-25","cited_by_count":28,"area":null},{"id":"2308.07903","title":"Relightable and Animatable Neural Avatar from Sparse-View Video","created":"2023-08-15","cited_by_count":28,"area":null},{"id":"2102.11811","title":"Dynamic Neural Garments","created":"2021-02-23","cited_by_count":27,"area":null},{"id":"2104.14837","title":"RobustFusion: Robust Volumetric Performance Reconstruction under Human-object Interactions from Monocular RGBD Stream","created":"2021-04-30","cited_by_count":26,"area":null},{"id":"2111.14672","title":"Human Performance Capture from Monocular Video in the Wild","created":"2021-11-29","cited_by_count":26,"area":null},{"id":"2204.10549","title":"JIFF: Jointly-aligned Implicit Face Function for High Quality Single View Clothed Human Reconstruction","created":"2022-04-22","cited_by_count":26,"area":null},{"id":"2308.08857","title":"D-IF: Uncertainty-aware Human Digitization via Implicit Distribution Field","created":"2023-08-17","cited_by_count":26,"area":null},{"id":"2103.09009","title":"PC-HMR: Pose Calibration for 3D Human Mesh Recovery from 2D Images/Videos","created":"2021-03-16","cited_by_count":25,"area":null},{"id":"2207.02031","title":"AvatarCap: Animatable Avatar Conditioned Monocular Human Volumetric Capture","created":"2022-07-05","cited_by_count":25,"area":null},{"id":"2308.14177","title":"AI-Generated Content (AIGC) for Various Data Modalities: A Survey","created":"2023-08-27","cited_by_count":25,"area":null},{"id":"2303.13777","title":"GM-NeRF: Learning Generalizable Model-based Neural Radiance Fields from Multi-view Images","created":"2023-03-24","cited_by_count":24,"area":null},{"id":"2311.06443","title":"CVTHead: One-shot Controllable Head Avatar with Vertex-feature Transformer","created":"2023-11-11","cited_by_count":24,"area":null},{"id":"2311.10356","title":"Garment Recovery with Shape and Deformation Priors","created":"2023-11-17","cited_by_count":24,"area":null},{"id":"2406.16623","title":"Articulate your NeRF: Unsupervised articulated object modeling via conditional view synthesis","created":"2024-06-24","cited_by_count":24,"area":null}],"next_cursor":"100"}