{"total":14,"rows":[{"id":"2408.12525","title":"PCGRL+: Scaling, Control and Generalization in Reinforcement Learning Level Generators","created":"2024-08-22","cited_by_count":7,"area":"deeprl"},{"id":"2407.10483","title":"G-PCGRL: Procedural Graph Data Generation via Reinforcement Learning","created":"2024-07-15","cited_by_count":4,"area":"deeprl"},{"id":"2503.12358","title":"IPCGRL: Language-Instructed Reinforcement Learning for Procedural Level Generation","created":"2025-03-16","cited_by_count":4,"area":"deeprl"},{"id":"2411.04466","title":"Enabling Adaptive Agent Training in Open-Ended Simulators by Targeting Diversity","created":"2024-11-07","cited_by_count":3,"area":"deeprl"},{"id":"2511.01374","title":"Learning Intractable Multimodal Policies with Reparameterization and Diversity Regularization","created":"2025-11-03","cited_by_count":3,"area":"deeprl"},{"id":"2508.09860","title":"Human-Aligned Procedural Level Generation Reinforcement Learning via Text-Level-Sketch Shared Representation","created":"2025-08-13","cited_by_count":2,"area":"deeprl"},{"id":"2511.12706","title":"Beyond Fixed Tasks: Unsupervised Environment Design for Task-Level Pairs","created":"2025-11-16","cited_by_count":2,"area":"deeprl"},{"id":"2408.06346","title":"Closing the Affective Loop via Experience-Driven Reinforcement Learning Designers","created":"2024-07-23","cited_by_count":1,"area":"deeprl"},{"id":"2509.21234","title":"AbideGym: Turning Static RL Worlds into Adaptive Challenges","created":"2025-09-25","cited_by_count":1,"area":"deeprl"},{"id":"2601.14957","title":"Improving Regret Approximation for Unsupervised Dynamic Environment Generation","created":"2026-01-21","cited_by_count":1,"area":"deeprl"},{"id":"2501.08552","title":"Reinforcement Learning-Enhanced Procedural Generation for Dynamic Narrative-Driven AR Experiences","created":"2025-01-15","cited_by_count":0,"area":"deeprl"},{"id":"2503.18748","title":"Simulation-Driven Balancing of Competitive Game Levels with Reinforcement Learning","created":"2025-03-24","cited_by_count":0,"area":"deeprl"},{"id":"2503.24099","title":"Level the Level: Balancing Game Levels for Asymmetric Player Archetypes With Reinforcement Learning","created":"2025-03-31","cited_by_count":0,"area":"deeprl"},{"id":"2608.01744","title":"RL-Lock: Reinforcement Learning for Generating Interlocking Assemblies","created":"2026-08-03","cited_by_count":0,"area":"deeprl"}],"next_cursor":null}