{"total":13,"rows":[{"id":"2212.09746","title":"Evaluating Human-Language Model Interaction","created":"2022-12-19","cited_by_count":92,"area":null},{"id":"2210.07109","title":"Dungeons and Dragons as a Dialog Challenge for Artificial Intelligence","created":"2022-10-13","cited_by_count":35,"area":null},{"id":"2305.13246","title":"Interactive Natural Language Processing","created":"2023-05-22","cited_by_count":31,"area":null},{"id":"2108.00308","title":"Human Evaluation of Creative NLG Systems: An Interdisciplinary Survey on Recent Papers","created":"2021-07-31","cited_by_count":18,"area":null},{"id":"2107.04132","title":"A Systematic Survey of Text Worlds as Embodied Natural Language Environments","created":"2021-07-08","cited_by_count":17,"area":null},{"id":"2109.09968","title":"Generalization in Text-based Games via Hierarchical Reinforcement Learning","created":"2021-09-21","cited_by_count":11,"area":null},{"id":"2110.03262","title":"Situated Dialogue Learning through Procedural Environment Generation","created":"2021-10-07","cited_by_count":9,"area":null},{"id":"2204.09672","title":"TropeTwist: Trope-based Narrative Structure Generation","created":"2022-03-31","cited_by_count":8,"area":null},{"id":"2103.09977","title":"Situated Language Learning via Interactive Narratives","created":"2021-03-18","cited_by_count":2,"area":null},{"id":"2407.20382","title":"What if Red Can Talk? Dynamic Dialogue Generation Using Large Language Models","created":"2024-07-29","cited_by_count":2,"area":null},{"id":"2503.20623","title":"Collaborative Storytelling and LLM: A Linguistic Analysis of Automatically-Generated Role-Playing Game Sessions","created":"2025-03-26","cited_by_count":1,"area":null},{"id":"2406.17374","title":"Generalizability of experimental studies","created":"2024-06-25","cited_by_count":0,"area":null},{"id":"2510.04498","title":"GenQuest: An LLM-based Text Adventure Game for Language Learners","created":"2025-10-06","cited_by_count":0,"area":null}],"next_cursor":null}