{"total":173,"rows":[{"id":"2112.05131","title":"Plenoxels: Radiance Fields without Neural Networks","created":"2021-12-09","cited_by_count":1613,"area":null},{"id":"2301.10241","title":"K-Planes: Explicit Radiance Fields in Space, Time, and Appearance","created":"2023-01-24","cited_by_count":746,"area":null},{"id":"2301.09632","title":"HexPlane: A Fast Representation for Dynamic Scenes","created":"2023-01-23","cited_by_count":587,"area":null},{"id":"2111.11426","title":"Neural Fields in Visual Computing and Beyond","created":"2021-11-22","cited_by_count":540,"area":null},{"id":"2111.05849","title":"Advances in Neural Rendering","created":"2021-11-10","cited_by_count":365,"area":null},{"id":"2205.15285","title":"Fast Dynamic Radiance Fields with Time-Aware Neural Voxels","created":"2022-05-30","cited_by_count":346,"area":null},{"id":"2312.16812","title":"Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis","created":"2023-12-28","cited_by_count":344,"area":null},{"id":"2104.04532","title":"Neural RGB-D Surface Reconstruction","created":"2021-04-09","cited_by_count":313,"area":null},{"id":"2208.00277","title":"MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures","created":"2022-07-30","cited_by_count":311,"area":null},{"id":"2303.07418","title":"FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularization","created":"2023-03-13","cited_by_count":311,"area":null},{"id":"2308.01898","title":"UniSim: A Neural Closed-Loop Sensor Simulator","created":"2023-08-03","cited_by_count":297,"area":null},{"id":"2211.16677","title":"3D Neural Field Generation using Triplane Diffusion","created":"2022-11-30","cited_by_count":274,"area":"diffusion"},{"id":"2112.05504","title":"BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering","created":"2021-12-10","cited_by_count":229,"area":null},{"id":"2211.11082","title":"DynIBaR: Neural Dynamic Image-Based Rendering","created":"2022-11-20","cited_by_count":224,"area":null},{"id":"2302.14859","title":"BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis","created":"2023-02-28","cited_by_count":221,"area":null},{"id":"2106.13228","title":"HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields","created":"2021-06-24","cited_by_count":214,"area":null},{"id":"2301.02239","title":"Robust Dynamic Radiance Fields","created":"2023-01-05","cited_by_count":194,"area":null},{"id":"2305.03027","title":"NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads","created":"2023-05-04","cited_by_count":194,"area":null},{"id":"2109.02369","title":"Point-Based Neural Rendering with Per-View Optimization","created":"2021-09-06","cited_by_count":190,"area":null},{"id":"2301.02238","title":"HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Sampling","created":"2023-01-05","cited_by_count":174,"area":null},{"id":"2304.12461","title":"TensoIR: Tensorial Inverse Rendering","created":"2023-04-24","cited_by_count":168,"area":null},{"id":"2305.06356","title":"HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motion","created":"2023-05-10","cited_by_count":161,"area":null},{"id":"2112.01517","title":"Efficient Neural Radiance Fields for Interactive Free-viewpoint Video","created":"2021-12-02","cited_by_count":150,"area":null},{"id":"2302.11566","title":"Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decomposition","created":"2023-02-22","cited_by_count":134,"area":null},{"id":"2207.07621","title":"MegaPortraits: One-shot Megapixel Neural Head Avatars","created":"2022-07-15","cited_by_count":131,"area":null},{"id":"2206.08343","title":"Realistic One-shot Mesh-based Head Avatars","created":"2022-06-16","cited_by_count":119,"area":null},{"id":"2303.15951","title":"F$^{2}$-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectories","created":"2023-03-28","cited_by_count":118,"area":null},{"id":"2303.14435","title":"NeRF-DS: Neural Radiance Fields for Dynamic Specular Objects","created":"2023-03-25","cited_by_count":111,"area":null},{"id":"2106.02019","title":"Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Control","created":"2021-06-03","cited_by_count":106,"area":null},{"id":"2303.16509","title":"HoloDiffusion: Training a 3D Diffusion Model using 2D Images","created":"2023-03-29","cited_by_count":106,"area":"diffusion"},{"id":"2207.05736","title":"Vision Transformer for NeRF-Based View Synthesis from a Single Input Image","created":"2022-07-12","cited_by_count":104,"area":null},{"id":"2304.08463","title":"Learning to Render Novel Views from Wide-Baseline Stereo Pairs","created":"2023-04-17","cited_by_count":104,"area":null},{"id":"2302.00833","title":"RobustNeRF: Ignoring Distractors with Robust Losses","created":"2023-02-02","cited_by_count":101,"area":null},{"id":"2206.11896","title":"EventNeRF: Neural Radiance Fields from a Single Colour Event Camera","created":"2022-06-23","cited_by_count":92,"area":null},{"id":"2207.11243","title":"Multiface: A Dataset for Neural Face Rendering","created":"2022-07-22","cited_by_count":87,"area":null},{"id":"2305.04789","title":"AvatarReX: Real-time Expressive Full-body Avatars","created":"2023-05-08","cited_by_count":84,"area":null},{"id":"2404.00409","title":"3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting","created":"2024-03-30","cited_by_count":79,"area":null},{"id":"2304.04452","title":"Neural Residual Radiance Fields for Streamably Free-Viewpoint Videos","created":"2023-04-10","cited_by_count":77,"area":null},{"id":"2312.04551","title":"Free3D: Consistent Novel View Synthesis without 3D Representation","created":"2023-12-07","cited_by_count":72,"area":null},{"id":"2211.12046","title":"DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priors","created":"2022-11-22","cited_by_count":70,"area":null},{"id":"2302.12237","title":"Learning Neural Volumetric Representations of Dynamic Humans in Minutes","created":"2023-02-23","cited_by_count":70,"area":null},{"id":"2212.07626","title":"NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactions","created":"2022-12-15","cited_by_count":68,"area":null},{"id":"2303.14662","title":"OTAvatar: One-shot Talking Face Avatar with Controllable Tri-plane Rendering","created":"2023-03-26","cited_by_count":67,"area":null},{"id":"2209.08468","title":"Human Performance Modeling and Rendering via Neural Animated Mesh","created":"2022-09-18","cited_by_count":64,"area":null},{"id":"2207.09774","title":"Drivable Volumetric Avatars using Texel-Aligned Features","created":"2022-07-20","cited_by_count":62,"area":null},{"id":"2101.04104","title":"Neural Re-Rendering of Humans from a Single Image","created":"2021-01-11","cited_by_count":59,"area":null},{"id":"2205.11733","title":"Single-View View Synthesis in the Wild with Learned Adaptive Multiplane Images","created":"2022-05-24","cited_by_count":59,"area":null},{"id":"2302.09311","title":"Temporal Interpolation Is All You Need for Dynamic Neural Radiance Fields","created":"2023-02-18","cited_by_count":59,"area":null},{"id":"2204.10850","title":"Control-NeRF: Editable Feature Volumes for Scene Rendering and Manipulation","created":"2022-04-22","cited_by_count":57,"area":null},{"id":"2310.08585","title":"Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenes","created":"2023-10-12","cited_by_count":55,"area":null},{"id":"2206.06577","title":"Physics Informed Neural Fields for Smoke Reconstruction with Sparse Data","created":"2022-06-14","cited_by_count":52,"area":null},{"id":"2304.06717","title":"Representing Volumetric Videos as Dynamic MLP Maps","created":"2023-04-13","cited_by_count":51,"area":null},{"id":"2106.13299","title":"Free-viewpoint Indoor Neural Relighting from Multi-view Stereo","created":"2021-06-24","cited_by_count":50,"area":null},{"id":"2305.01190","title":"LatentAvatar: Learning Latent Expression Code for Expressive Neural Head Avatar","created":"2023-05-02","cited_by_count":50,"area":null},{"id":"2405.19331","title":"NPGA: Neural Parametric Gaussian Avatars","created":"2024-05-29","cited_by_count":46,"area":null},{"id":"2109.06166","title":"Pose with Style: Detail-Preserving Pose-Guided Image Synthesis with Conditional StyleGAN","created":"2021-09-13","cited_by_count":45,"area":null},{"id":"2406.03697","title":"Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstruction","created":"2024-06-06","cited_by_count":45,"area":null},{"id":"2303.13515","title":"Persistent Nature: A Generative Model of Unbounded 3D Worlds","created":"2023-03-23","cited_by_count":44,"area":"wm"},{"id":"2203.14402","title":"UV Volumes for Real-time Rendering of Editable Free-view Human Performance","created":"2022-03-27","cited_by_count":43,"area":null},{"id":"2306.05872","title":"Neural Haircut: Prior-Guided Strand-Based Hair Reconstruction","created":"2023-06-09","cited_by_count":43,"area":null},{"id":"2303.16333","title":"Flow supervision for Deformable NeRF","created":"2023-03-28","cited_by_count":42,"area":null},{"id":"2402.12377","title":"Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesis","created":"2024-02-19","cited_by_count":41,"area":null},{"id":"2408.08206","title":"WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splatting","created":"2024-08-15","cited_by_count":41,"area":null},{"id":"2208.05751","title":"FDNeRF: Few-shot Dynamic Neural Radiance Fields for Face Reconstruction and Expression Editing","created":"2022-08-11","cited_by_count":38,"area":null},{"id":"2108.00362","title":"Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactions","created":"2021-08-01","cited_by_count":37,"area":null},{"id":"2305.05594","title":"PET-NeuS: Positional Encoding Tri-Planes for Neural Surfaces","created":"2023-05-09","cited_by_count":37,"area":null},{"id":"2309.17128","title":"HAvatar: High-fidelity Head Avatar via Facial Model Conditioned Neural Radiance Field","created":"2023-09-29","cited_by_count":37,"area":null},{"id":"2112.10203","title":"HVTR: Hybrid Volumetric-Textural Rendering for Human Avatars","created":"2021-12-19","cited_by_count":33,"area":null},{"id":"2409.11951","title":"GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representations","created":"2024-09-18","cited_by_count":31,"area":null},{"id":"2202.00948","title":"Eikonal Fields for Refractive Novel-View Synthesis","created":"2022-02-02","cited_by_count":30,"area":null},{"id":"2212.00613","title":"NeuWigs: A Neural Dynamic Model for Volumetric Hair Capture and Animation","created":"2022-12-01","cited_by_count":30,"area":null},{"id":"2212.04247","title":"EditableNeRF: Editing Topologically Varying Neural Radiance Fields by Key Points","created":"2022-12-07","cited_by_count":30,"area":null},{"id":"2409.12954","title":"GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling","created":"2024-09-19","cited_by_count":30,"area":null},{"id":"2211.03889","title":"Common Pets in 3D: Dynamic New-View Synthesis of Real-Life Deformable Categories","created":"2022-11-07","cited_by_count":29,"area":null},{"id":"2102.11811","title":"Dynamic Neural Garments","created":"2021-02-23","cited_by_count":27,"area":null},{"id":"2209.00648","title":"Cross-Spectral Neural Radiance Fields","created":"2022-09-01","cited_by_count":27,"area":null},{"id":"2307.16183","title":"HD-Fusion: Detailed Text-to-3D Generation Leveraging Multiple Noise Estimation","created":"2023-07-30","cited_by_count":27,"area":"diffusion"},{"id":"2206.05344","title":"Differentiable Rendering of Neural SDFs through Reparameterization","created":"2022-06-10","cited_by_count":26,"area":null},{"id":"2208.00945","title":"DoF-NeRF: Depth-of-Field Meets Neural Radiance Fields","created":"2022-08-01","cited_by_count":26,"area":null},{"id":"2302.04868","title":"MEGANE: Morphable Eyeglass and Avatar Network","created":"2023-02-09","cited_by_count":24,"area":null},{"id":"2303.13777","title":"GM-NeRF: Learning Generalizable Model-based Neural Radiance Fields from Multi-view Images","created":"2023-03-24","cited_by_count":24,"area":null},{"id":"2304.03184","title":"Instant-NVR: Instant Neural Volumetric Rendering for Human-object Interactions from Monocular RGBD Stream","created":"2023-04-06","cited_by_count":23,"area":null},{"id":"2405.02386","title":"Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solids","created":"2024-05-03","cited_by_count":23,"area":null},{"id":"2306.09349","title":"UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Video","created":"2023-06-15","cited_by_count":22,"area":null},{"id":"2403.10340","title":"Thermal-NeRF: Neural Radiance Fields from an Infrared Camera","created":"2024-03-15","cited_by_count":21,"area":null},{"id":"2407.04545","title":"Gaussian Eigen Models for Human Heads","created":"2024-07-05","cited_by_count":21,"area":null},{"id":"2303.14243","title":"DyLiN: Making Light Field Networks Dynamic","created":"2023-03-24","cited_by_count":20,"area":null},{"id":"2211.16630","title":"DINER: Depth-aware Image-based NEural Radiance fields","created":"2022-11-29","cited_by_count":19,"area":null},{"id":"2304.08706","title":"Looking Through the Glass: Neural Surface Reconstruction Against High Specular Reflections","created":"2023-04-18","cited_by_count":19,"area":null},{"id":"2304.12746","title":"Local Implicit Ray Function for Generalizable Radiance Field Representation","created":"2023-04-25","cited_by_count":19,"area":null},{"id":"2402.04101","title":"VRMM: A Volumetric Relightable Morphable Head Model","created":"2024-02-06","cited_by_count":19,"area":null},{"id":"2405.16204","title":"VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresence","created":"2024-05-25","cited_by_count":19,"area":null},{"id":"2501.13975","title":"3DGS$^2$: Near Second-order Converging 3D Gaussian Splatting","created":"2025-01-22","cited_by_count":19,"area":null},{"id":"2304.12652","title":"Hybrid Neural Rendering for Large-Scale Scenes with Motion Blur","created":"2023-04-25","cited_by_count":18,"area":null},{"id":"2202.05592","title":"Video-driven Neural Physically-based Facial Asset for Production","created":"2022-02-11","cited_by_count":17,"area":null},{"id":"2206.08428","title":"EyeNeRF: A Hybrid Representation for Photorealistic Synthesis, Animation and Relighting of Human Eyes","created":"2022-06-16","cited_by_count":14,"area":null},{"id":"2211.13762","title":"ScanNeRF: a Scalable Benchmark for Neural Radiance Fields","created":"2022-11-24","cited_by_count":14,"area":null},{"id":"2303.13232","title":"Transforming Radiance Field with Lipschitz Network for Photorealistic 3D Scene Stylization","created":"2023-03-23","cited_by_count":14,"area":null},{"id":"2307.05000","title":"Neural Point-based Volumetric Avatar: Surface-guided Neural Points for Efficient and Photorealistic Volumetric Head Avatar","created":"2023-07-11","cited_by_count":14,"area":null},{"id":"2309.05418","title":"FlowIBR: Leveraging Pre-Training for Efficient Neural Image-Based Rendering of Dynamic Scenes","created":"2023-09-11","cited_by_count":14,"area":null}],"next_cursor":"100"}