{"total":16,"rows":[{"id":"2404.08706","title":"Game Generation via Large Language Models","created":"2024-04-11","cited_by_count":25,"area":null},{"id":"2407.09388","title":"GAVEL: Generating Games Via Evolution and Language Models","created":"2024-07-12","cited_by_count":24,"area":null},{"id":"2405.13242","title":"Goals as Reward-Producing Programs","created":"2024-05-21","cited_by_count":14,"area":null},{"id":"2206.05497","title":"Mutation Models: Learning to Generate Levels by Imitating Evolution","created":"2022-06-11","cited_by_count":9,"area":null},{"id":"2305.14651","title":"Revisit and Outstrip Entity Alignment: A Perspective of Generative Models","created":"2023-05-24","cited_by_count":8,"area":null},{"id":"2407.17404","title":"Grammar-based Game Description Generation using Large Language Models","created":"2024-07-24","cited_by_count":7,"area":null},{"id":"2504.01014","title":"AnimeGamer: Infinite Anime Life Simulation with Next Game State Prediction","created":"2025-04-01","cited_by_count":7,"area":null},{"id":"2308.13538","title":"A Preliminary Study on a Conceptual Game Feature Generation and Recommendation System","created":"2023-08-16","cited_by_count":6,"area":null},{"id":"2107.02457","title":"Comparing PCG metrics with Human Evaluation in Minecraft Settlement Generation","created":"2021-07-06","cited_by_count":5,"area":null},{"id":"2404.15192","title":"Measuring Diversity of Game Scenarios","created":"2024-04-15","cited_by_count":5,"area":null},{"id":"2107.12501","title":"Adversarial Random Forest Classifier for Automated Game Design","created":"2021-07-26","cited_by_count":3,"area":null},{"id":"2309.05371","title":"Exploring Minecraft Settlement Generators with Generative Shift Analysis","created":"2023-09-11","cited_by_count":2,"area":null},{"id":"2503.15783","title":"Grammar and Gameplay-aligned RL for Game Description Generation with LLMs","created":"2025-03-20","cited_by_count":2,"area":null},{"id":"2506.06524","title":"ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search","created":"2025-06-06","cited_by_count":2,"area":null},{"id":"2102.10247","title":"Game Mechanic Alignment Theory and Discovery","created":"2021-02-20","cited_by_count":1,"area":null},{"id":"2601.00105","title":"Mortar: Evolving Mechanics for Automatic Game Design","created":"2025-12-31","cited_by_count":1,"area":null}],"next_cursor":null}