{"total":755,"rows":[{"id":"2106.10689","title":"NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction","created":"2021-06-20","cited_by_count":1712,"area":null},{"id":"2106.12052","title":"Volume Rendering of Neural Implicit Surfaces","created":"2021-06-22","cited_by_count":996,"area":null},{"id":"2103.14024","title":"PlenOctrees for Real-time Rendering of Neural Radiance Fields","created":"2021-03-25","cited_by_count":905,"area":null},{"id":"2107.02791","title":"Depth-supervised NeRF: Fewer Views and Faster Training for Free","created":"2021-07-06","cited_by_count":735,"area":null},{"id":"2102.13090","title":"IBRNet: Learning Multi-View Image-Based Rendering","created":"2021-02-25","cited_by_count":703,"area":null},{"id":"2109.00512","title":"Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction","created":"2021-09-01","cited_by_count":652,"area":null},{"id":"2104.10078","title":"UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction","created":"2021-04-20","cited_by_count":646,"area":null},{"id":"2112.00724","title":"RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs","created":"2021-12-01","cited_by_count":615,"area":null},{"id":"2112.12130","title":"NICE-SLAM: Neural Implicit Scalable Encoding for SLAM","created":"2021-12-22","cited_by_count":589,"area":null},{"id":"2111.11426","title":"Neural Fields in Visual Computing and Beyond","created":"2021-11-22","cited_by_count":540,"area":null},{"id":"2111.04276","title":"Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesis","created":"2021-11-08","cited_by_count":460,"area":null},{"id":"2101.10994","title":"Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes","created":"2021-01-26","cited_by_count":426,"area":null},{"id":"2105.06468","title":"Dynamic View Synthesis from Dynamic Monocular Video","created":"2021-05-13","cited_by_count":420,"area":null},{"id":"2404.15506","title":"Metric3Dv2: A Versatile Monocular Geometric Foundation Model for Zero-shot Metric Depth and Surface Normal Estimation","created":"2024-03-22","cited_by_count":395,"area":null},{"id":"2111.05849","title":"Advances in Neural Rendering","created":"2021-11-10","cited_by_count":365,"area":null},{"id":"2307.10984","title":"Metric3D: Towards Zero-shot Metric 3D Prediction from A Single Image","created":"2023-07-20","cited_by_count":365,"area":null},{"id":"2105.02872","title":"Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies","created":"2021-05-06","cited_by_count":361,"area":null},{"id":"2103.11078","title":"AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis","created":"2021-03-20","cited_by_count":339,"area":null},{"id":"2106.02634","title":"Light Field Networks: Neural Scene Representations with Single-Evaluation Rendering","created":"2021-06-04","cited_by_count":332,"area":null},{"id":"2301.07525","title":"OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and Generation","created":"2023-01-18","cited_by_count":326,"area":null},{"id":"2105.04668","title":"HuMoR: 3D Human Motion Model for Robust Pose Estimation","created":"2021-05-10","cited_by_count":324,"area":null},{"id":"2303.09551","title":"SurroundOcc: Multi-Camera 3D Occupancy Prediction for Autonomous Driving","created":"2023-03-16","cited_by_count":316,"area":null},{"id":"2212.05231","title":"NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction","created":"2022-12-10","cited_by_count":314,"area":null},{"id":"2104.04532","title":"Neural RGB-D Surface Reconstruction","created":"2021-04-09","cited_by_count":313,"area":null},{"id":"2112.11427","title":"StyleSDF: High-Resolution 3D-Consistent Image and Geometry Generation","created":"2021-12-21","cited_by_count":289,"area":null},{"id":"2112.09127","title":"ICON: Implicit Clothed humans Obtained from Normals","created":"2021-12-16","cited_by_count":283,"area":null},{"id":"2103.01954","title":"Mixture of Volumetric Primitives for Efficient Neural Rendering","created":"2021-03-02","cited_by_count":277,"area":null},{"id":"2103.16507","title":"PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loop","created":"2021-03-30","cited_by_count":250,"area":null},{"id":"2204.06950","title":"BEHAVE: Dataset and Method for Tracking Human Object Interactions","created":"2022-04-14","cited_by_count":249,"area":null},{"id":"2105.01859","title":"Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensors","created":"2021-05-05","cited_by_count":246,"area":null},{"id":"2104.00681","title":"NeuralRecon: Real-Time Coherent 3D Reconstruction from Monocular Video","created":"2021-04-01","cited_by_count":241,"area":null},{"id":"2408.12569","title":"Sapiens: Foundation for Human Vision Models","created":"2024-08-22","cited_by_count":229,"area":null},{"id":"2211.11082","title":"DynIBaR: Neural Dynamic Image-Based Rendering","created":"2022-11-20","cited_by_count":224,"area":null},{"id":"2104.03953","title":"SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes","created":"2021-04-08","cited_by_count":221,"area":null},{"id":"2112.08867","title":"GRAM: Generative Radiance Manifolds for 3D-Aware Image Generation","created":"2021-12-16","cited_by_count":216,"area":null},{"id":"2112.05124","title":"Neural Descriptor Fields: SE(3)-Equivariant Object Representations for Manipulation","created":"2021-12-09","cited_by_count":209,"area":null},{"id":"2104.14643","title":"AGORA: Avatars in Geography Optimized for Regression Analysis","created":"2021-04-29","cited_by_count":205,"area":null},{"id":"2109.15102","title":"Fake It Till You Make It: Face analysis in the wild using synthetic data alone","created":"2021-09-30","cited_by_count":200,"area":null},{"id":"2212.07422","title":"ECON: Explicit Clothed humans Optimized via Normal integration","created":"2022-12-14","cited_by_count":199,"area":null},{"id":"2104.03110","title":"Neural Articulated Radiance Field","created":"2021-04-07","cited_by_count":196,"area":null},{"id":"2107.13421","title":"Neural Rays for Occlusion-aware Image-based Rendering","created":"2021-07-28","cited_by_count":192,"area":null},{"id":"2109.01129","title":"NerfingMVS: Guided Optimization of Neural Radiance Fields for Indoor Multi-view Stereo","created":"2021-09-02","cited_by_count":192,"area":null},{"id":"2312.02134","title":"GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians","created":"2023-12-04","cited_by_count":191,"area":null},{"id":"2104.06935","title":"Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenes","created":"2021-04-14","cited_by_count":190,"area":null},{"id":"2112.15399","title":"InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Rendering","created":"2021-12-31","cited_by_count":182,"area":null},{"id":"2104.03313","title":"SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networks","created":"2021-04-07","cited_by_count":181,"area":null},{"id":"2206.05737","title":"SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse Views","created":"2022-06-12","cited_by_count":177,"area":null},{"id":"2108.07845","title":"ARCH++: Animation-Ready Clothed Human Reconstruction Revisited","created":"2021-08-17","cited_by_count":174,"area":null},{"id":"2206.08929","title":"TAVA: Template-free Animatable Volumetric Actors","created":"2022-06-17","cited_by_count":172,"area":null},{"id":"2312.02155","title":"GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis","created":"2023-12-04","cited_by_count":170,"area":null},{"id":"2312.02973","title":"GauHuman: Articulated Gaussian Splatting from Monocular Human Videos","created":"2023-12-05","cited_by_count":168,"area":null},{"id":"2204.00928","title":"SinNeRF: Training Neural Radiance Fields on Complex Scenes from a Single Image","created":"2022-04-02","cited_by_count":165,"area":null},{"id":"2109.07448","title":"Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Rendering","created":"2021-09-15","cited_by_count":158,"area":null},{"id":"2110.13746","title":"H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motion","created":"2021-10-26","cited_by_count":157,"area":null},{"id":"2103.06871","title":"SMPLicit: Topology-aware Generative Model for Clothed People","created":"2021-03-11","cited_by_count":155,"area":null},{"id":"2311.17910","title":"HUGS: Human Gaussian Splats","created":"2023-11-29","cited_by_count":154,"area":null},{"id":"2103.15606","title":"GNeRF: GAN-based Neural Radiance Field without Posed Camera","created":"2021-03-29","cited_by_count":153,"area":null},{"id":"2207.06400","title":"PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Images","created":"2022-07-13","cited_by_count":153,"area":null},{"id":"2110.09788","title":"CIPS-3D: A 3D-Aware Generator of GANs Based on Conditionally-Independent Pixel Synthesis","created":"2021-10-19","cited_by_count":149,"area":null},{"id":"2201.12792","title":"SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Video","created":"2022-01-30","cited_by_count":144,"area":null},{"id":"2112.04645","title":"BACON: Band-limited Coordinate Networks for Multiscale Scene Representation","created":"2021-12-09","cited_by_count":143,"area":null},{"id":"2210.10036","title":"ARAH: Animatable Volume Rendering of Articulated Human SDFs","created":"2022-10-18","cited_by_count":139,"area":null},{"id":"2212.10550","title":"InstantAvatar: Learning Avatars from Monocular Video in 60 Seconds","created":"2022-12-20","cited_by_count":138,"area":null},{"id":"2105.05301","title":"Collaborative Regression of Expressive Bodies using Moderation","created":"2021-05-11","cited_by_count":137,"area":null},{"id":"2110.00620","title":"SPEC: Seeing People in the Wild with an Estimated Camera","created":"2021-10-01","cited_by_count":135,"area":null},{"id":"2111.15135","title":"Beyond Periodicity: Towards a Unifying Framework for Activations in Coordinate-MLPs","created":"2021-11-30","cited_by_count":135,"area":null},{"id":"2302.11566","title":"Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decomposition","created":"2023-02-22","cited_by_count":134,"area":null},{"id":"2305.04461","title":"Locally Attentional SDF Diffusion for Controllable 3D Shape Generation","created":"2023-05-08","cited_by_count":130,"area":null},{"id":"2204.08906","title":"Photorealistic Monocular 3D Reconstruction of Humans Wearing Clothing","created":"2022-04-19","cited_by_count":126,"area":null},{"id":"2104.03866","title":"SMD-Nets: Stereo Mixture Density Networks","created":"2021-04-08","cited_by_count":120,"area":null},{"id":"2111.13260","title":"NeSF: Neural Semantic Fields for Generalizable Semantic Segmentation of 3D Scenes","created":"2021-11-25","cited_by_count":119,"area":null},{"id":"2201.07786","title":"Semantic-Aware Implicit Neural Audio-Driven Video Portrait Generation","created":"2022-01-19","cited_by_count":119,"area":null},{"id":"2204.13686","title":"HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modeling","created":"2022-04-28","cited_by_count":117,"area":null},{"id":"2105.02976","title":"LASR: Learning Articulated Shape Reconstruction from a Monocular Video","created":"2021-05-06","cited_by_count":116,"area":null},{"id":"2203.14478","title":"Structured Local Radiance Fields for Human Avatar Modeling","created":"2022-03-28","cited_by_count":116,"area":null},{"id":"2104.07645","title":"A-SDF: Learning Disentangled Signed Distance Functions for Articulated Shape Representation","created":"2021-04-15","cited_by_count":114,"area":null},{"id":"2207.13298","title":"Is Attention All That NeRF Needs?","created":"2022-07-27","cited_by_count":113,"area":null},{"id":"2112.02789","title":"HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputs","created":"2021-12-06","cited_by_count":112,"area":null},{"id":"2107.04004","title":"3D Neural Scene Representations for Visuomotor Control","created":"2021-07-08","cited_by_count":111,"area":null},{"id":"2308.10899","title":"TADA! Text to Animatable Digital Avatars","created":"2023-08-21","cited_by_count":110,"area":null},{"id":"2106.13629","title":"Animatable Neural Radiance Fields from Monocular RGB Videos","created":"2021-06-25","cited_by_count":109,"area":null},{"id":"2104.06849","title":"LEAP: Learning Articulated Occupancy of People","created":"2021-04-14","cited_by_count":107,"area":null},{"id":"2103.11571","title":"Neural Lumigraph Rendering","created":"2021-03-22","cited_by_count":105,"area":null},{"id":"2207.05736","title":"Vision Transformer for NeRF-Based View Synthesis from a Single Input Image","created":"2022-07-12","cited_by_count":104,"area":null},{"id":"2103.10429","title":"Neural Parts: Learning Expressive 3D Shape Abstractions with Invertible Neural Networks","created":"2021-03-18","cited_by_count":103,"area":null},{"id":"2108.10842","title":"imGHUM: Implicit Generative Models of 3D Human Shape and Articulated Pose","created":"2021-08-24","cited_by_count":103,"area":null},{"id":"2203.01923","title":"Recovering 3D Human Mesh from Monocular Images: A Survey","created":"2022-03-03","cited_by_count":103,"area":null},{"id":"2307.10173","title":"DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Rendering","created":"2023-07-19","cited_by_count":103,"area":null},{"id":"2108.08807","title":"Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothing","created":"2021-08-19","cited_by_count":102,"area":null},{"id":"2206.14314","title":"Generative Neural Articulated Radiance Fields","created":"2022-06-28","cited_by_count":101,"area":null},{"id":"2405.11616","title":"Era3D: High-Resolution Multiview Diffusion using Efficient Row-wise Attention","created":"2024-05-19","cited_by_count":100,"area":null},{"id":"2112.01759","title":"NeRF-SR: High-Quality Neural Radiance Fields using Supersampling","created":"2021-12-03","cited_by_count":95,"area":null},{"id":"2204.02445","title":"CHORE: Contact, Human and Object REconstruction from a single RGB image","created":"2022-04-05","cited_by_count":95,"area":null},{"id":"2103.06422","title":"Holistic 3D Scene Understanding from a Single Image with Implicit Representation","created":"2021-03-11","cited_by_count":94,"area":null},{"id":"2208.12697","title":"Voxurf: Voxel-based Efficient and Accurate Neural Surface Reconstruction","created":"2022-08-26","cited_by_count":94,"area":null},{"id":"2201.01831","title":"POCO: Point Convolution for Surface Reconstruction","created":"2022-01-05","cited_by_count":92,"area":null},{"id":"2109.01137","title":"The Power of Points for Modeling Humans in Clothing","created":"2021-09-02","cited_by_count":90,"area":null},{"id":"2204.07153","title":"What's in your hands? 3D Reconstruction of Generic Objects in Hands","created":"2022-04-14","cited_by_count":90,"area":null},{"id":"2407.21686","title":"Expressive Whole-Body 3D Gaussian Avatar","created":"2024-07-31","cited_by_count":89,"area":null},{"id":"2303.12791","title":"SHERF: Generalizable Human NeRF from a Single Image","created":"2023-03-22","cited_by_count":88,"area":null}],"next_cursor":"100"}