{"total":109,"rows":[{"id":"2112.09127","title":"ICON: Implicit Clothed humans Obtained from Normals","created":"2021-12-16","cited_by_count":283,"area":null},{"id":"2204.06950","title":"BEHAVE: Dataset and Method for Tracking Human Object Interactions","created":"2022-04-14","cited_by_count":249,"area":null},{"id":"2102.06199","title":"A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Pose","created":"2021-02-11","cited_by_count":233,"area":null},{"id":"2104.03953","title":"SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes","created":"2021-04-08","cited_by_count":221,"area":null},{"id":"2112.01554","title":"Neural Head Avatars from Monocular RGB Videos","created":"2021-12-02","cited_by_count":213,"area":null},{"id":"2403.05087","title":"SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting","created":"2024-03-08","cited_by_count":172,"area":null},{"id":"2103.06871","title":"SMPLicit: Topology-aware Generative Model for Clothed People","created":"2021-03-11","cited_by_count":155,"area":null},{"id":"2212.10550","title":"InstantAvatar: Learning Avatars from Monocular Video in 60 Seconds","created":"2022-12-20","cited_by_count":138,"area":null},{"id":"2105.01794","title":"Real-time Deep Dynamic Characters","created":"2021-05-04","cited_by_count":133,"area":null},{"id":"2311.16099","title":"GART: Gaussian Articulated Template Models","created":"2023-11-27","cited_by_count":121,"area":null},{"id":"2203.14478","title":"Structured Local Radiance Fields for Human Avatar Modeling","created":"2022-03-28","cited_by_count":116,"area":null},{"id":"2106.13629","title":"Animatable Neural Radiance Fields from Monocular RGB Videos","created":"2021-06-25","cited_by_count":109,"area":null},{"id":"2308.08545","title":"TeCH: Text-guided Reconstruction of Lifelike Clothed Humans","created":"2023-08-16","cited_by_count":104,"area":"diffusion"},{"id":"2312.05941","title":"ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering","created":"2023-12-10","cited_by_count":104,"area":null},{"id":"2204.02445","title":"CHORE: Contact, Human and Object REconstruction from a single RGB image","created":"2022-04-05","cited_by_count":95,"area":null},{"id":"2303.12791","title":"SHERF: Generalizable Human NeRF from a Single Image","created":"2023-03-22","cited_by_count":88,"area":null},{"id":"2305.04789","title":"AvatarReX: Real-time Expressive Full-body Avatars","created":"2023-05-08","cited_by_count":84,"area":null},{"id":"2204.02219","title":"SNUG: Self-Supervised Neural Dynamic Garments","created":"2022-04-05","cited_by_count":83,"area":null},{"id":"2210.01868","title":"Capturing and Animation of Body and Clothing from Monocular Video","created":"2022-10-04","cited_by_count":83,"area":null},{"id":"2105.10441","title":"Driving-Signal Aware Full-Body Avatars","created":"2021-05-21","cited_by_count":81,"area":null},{"id":"2312.06704","title":"SIFU: Side-view Conditioned Implicit Function for Real-world Usable Clothed Human Reconstruction","created":"2023-12-10","cited_by_count":77,"area":null},{"id":"2204.08839","title":"Unsupervised Learning of Efficient Geometry-Aware Neural Articulated Representations","created":"2022-04-19","cited_by_count":65,"area":null},{"id":"2503.10625","title":"LHM: Large Animatable Human Reconstruction Model from a Single Image in Seconds","created":"2025-03-13","cited_by_count":61,"area":null},{"id":"2303.16479","title":"Visibility Aware Human-Object Interaction Tracking from Single RGB Camera","created":"2023-03-29","cited_by_count":58,"area":null},{"id":"2406.12459","title":"HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priors","created":"2024-06-18","cited_by_count":54,"area":null},{"id":"2104.03978","title":"Dynamic Surface Function Networks for Clothed Human Bodies","created":"2021-04-08","cited_by_count":44,"area":null},{"id":"2309.06441","title":"Learning Disentangled Avatars with Hybrid 3D Representations","created":"2023-09-12","cited_by_count":44,"area":null},{"id":"2207.08000","title":"DiffuStereo: High Quality Human Reconstruction via Diffusion-based Stereo Using Sparse Cameras","created":"2022-07-16","cited_by_count":43,"area":null},{"id":"2309.13524","title":"Global-correlated 3D-decoupling Transformer for Clothed Avatar Reconstruction","created":"2023-09-24","cited_by_count":42,"area":null},{"id":"2104.05289","title":"StereoPIFu: Depth Aware Clothed Human Digitization via Stereo Vision","created":"2021-04-12","cited_by_count":38,"area":null},{"id":"2304.03903","title":"High-Fidelity Clothed Avatar Reconstruction from a Single Image","created":"2023-04-08","cited_by_count":38,"area":null},{"id":"2108.08478","title":"Learning Anchored Unsigned Distance Functions with Gradient Direction Alignment for Single-view Garment Reconstruction","created":"2021-08-19","cited_by_count":36,"area":null},{"id":"2401.09720","title":"GaussianBody: Clothed Human Reconstruction via 3d Gaussian Splatting","created":"2024-01-18","cited_by_count":36,"area":null},{"id":"2412.02684","title":"AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstruction","created":"2024-12-03","cited_by_count":36,"area":null},{"id":"2109.02563","title":"3D Human Texture Estimation from a Single Image with Transformers","created":"2021-09-06","cited_by_count":35,"area":null},{"id":"2311.10812","title":"SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videos","created":"2023-11-17","cited_by_count":35,"area":null},{"id":"2404.01053","title":"HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Prior","created":"2024-04-01","cited_by_count":31,"area":null},{"id":"2105.09396","title":"Birds of a Feather: Capturing Avian Shape Models from Images","created":"2021-05-19","cited_by_count":30,"area":null},{"id":"2303.09375","title":"DINAR: Diffusion Inpainting of Neural Textures for One-Shot Human Avatars","created":"2023-03-16","cited_by_count":28,"area":"diffusion"},{"id":"2312.05161","title":"TriHuman : A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesis","created":"2023-12-08","cited_by_count":28,"area":null},{"id":"2311.16096","title":"Animatable and Relightable Gaussians for High-fidelity Human Avatar Modeling","created":"2023-11-27","cited_by_count":27,"area":null},{"id":"2111.14672","title":"Human Performance Capture from Monocular Video in the Wild","created":"2021-11-29","cited_by_count":26,"area":null},{"id":"2308.08857","title":"D-IF: Uncertainty-aware Human Digitization via Implicit Distribution Field","created":"2023-08-17","cited_by_count":26,"area":null},{"id":"2112.04159","title":"Garment4D: Garment Reconstruction from Point Cloud Sequences","created":"2021-12-08","cited_by_count":23,"area":null},{"id":"2311.16961","title":"HumanRef: Single Image to 3D Human Generation via Reference-Guided Diffusion","created":"2023-11-28","cited_by_count":23,"area":"diffusion"},{"id":"2212.06820","title":"Structured 3D Features for Reconstructing Controllable Avatars","created":"2022-12-13","cited_by_count":19,"area":null},{"id":"2403.11589","title":"UV Gaussians: Joint Learning of Mesh Deformation and Gaussian Textures for Human Avatar Modeling","created":"2024-03-18","cited_by_count":17,"area":null},{"id":"2407.11174","title":"iHuman: Instant Animatable Digital Humans From Monocular Videos","created":"2024-07-15","cited_by_count":17,"area":null},{"id":"2405.14869","title":"PuzzleAvatar: Assembling 3D Avatars from Personal Albums","created":"2024-05-23","cited_by_count":16,"area":null},{"id":"2203.01247","title":"H4D: Human 4D Modeling by Learning Neural Compositional Representation","created":"2022-03-02","cited_by_count":15,"area":null},{"id":"2105.08016","title":"StrobeNet: Category-Level Multiview Reconstruction of Articulated Objects","created":"2021-05-17","cited_by_count":14,"area":null},{"id":"2406.07516","title":"Instant 3D Human Avatar Generation using Image Diffusion Models","created":"2024-06-11","cited_by_count":14,"area":"diffusion"},{"id":"2206.08497","title":"Unsupervised Kinematic Motion Detection for Part-segmented 3D Shape Collections","created":"2022-06-17","cited_by_count":13,"area":null},{"id":"2307.05462","title":"Efficient 3D Articulated Human Generation with Layered Surface Volumes","created":"2023-07-11","cited_by_count":13,"area":null},{"id":"2404.00485","title":"DiffHuman: Probabilistic Photorealistic 3D Reconstruction of Humans","created":"2024-03-30","cited_by_count":13,"area":null},{"id":"2212.03237","title":"RANA: Relightable Articulated Neural Avatars","created":"2022-12-06","cited_by_count":12,"area":null},{"id":"2412.15171","title":"SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatars","created":"2024-12-19","cited_by_count":11,"area":null},{"id":"2211.11931","title":"Layered-Garment Net: Generating Multiple Implicit Garment Layers from a Single Image","created":"2022-11-22","cited_by_count":9,"area":null},{"id":"2404.15276","title":"SMPLer: Taming Transformers for Monocular 3D Human Shape and Pose Estimation","created":"2024-04-23","cited_by_count":9,"area":null},{"id":"2303.15387","title":"Generalizable Neural Voxels for Fast Human Radiance Fields","created":"2023-03-27","cited_by_count":8,"area":null},{"id":"2305.00936","title":"Generating Texture for 3D Human Avatar from a Single Image using Sampling and Refinement Networks","created":"2023-05-01","cited_by_count":8,"area":null},{"id":"2401.00431","title":"Wild2Avatar: Rendering Humans Behind Occlusions","created":"2023-12-31","cited_by_count":8,"area":null},{"id":"2510.22140","title":"STG-Avatar: Animatable Human Avatars via Spacetime Gaussian","created":"2025-10-25","cited_by_count":8,"area":null},{"id":"2303.10275","title":"MoRF: Mobile Realistic Fullbody Avatars from a Monocular Video","created":"2023-03-17","cited_by_count":7,"area":null},{"id":"2505.15385","title":"EVA: Expressive Virtual Avatars from Multi-view Videos","created":"2025-05-21","cited_by_count":7,"area":null},{"id":"2410.03556","title":"BodyShapeGPT: SMPL Body Shape Manipulation with LLMs","created":"2024-09-18","cited_by_count":6,"area":null},{"id":"2410.17741","title":"Efficient Neural Implicit Representation for 3D Human Reconstruction","created":"2024-10-23","cited_by_count":6,"area":null},{"id":"2506.13766","title":"LHM++: An Efficient Large Human Reconstruction Model for Pose-free Images to 3D","created":"2025-06-16","cited_by_count":6,"area":null},{"id":"2311.01214","title":"High-Quality Animatable Dynamic Garment Reconstruction from Monocular Videos","created":"2023-11-02","cited_by_count":5,"area":null},{"id":"2312.14140","title":"HeadCraft: Modeling High-Detail Shape Variations for Animated 3DMMs","created":"2023-12-21","cited_by_count":5,"area":null},{"id":"2403.02561","title":"Semantic Human Mesh Reconstruction with Textures","created":"2024-03-05","cited_by_count":5,"area":null},{"id":"2409.18364","title":"Multi-hypotheses Conditioned Point Cloud Diffusion for 3D Human Reconstruction from Occluded Images","created":"2024-09-27","cited_by_count":5,"area":"diffusion"},{"id":"2411.09952","title":"GGAvatar: Reconstructing Garment-Separated 3D Gaussian Splatting Avatars from Monocular Video","created":"2024-11-15","cited_by_count":4,"area":null},{"id":"2303.05835","title":"You Only Train Once: Multi-Identity Free-Viewpoint Neural Human Rendering from Monocular Videos","created":"2023-03-10","cited_by_count":3,"area":null},{"id":"2506.01802","title":"UMA: Ultra-detailed Human Avatars via Multi-level Surface Alignment","created":"2025-06-02","cited_by_count":3,"area":null},{"id":"2109.02740","title":"Single-Camera 3D Head Fitting for Mixed Reality Clinical Applications","created":"2021-09-06","cited_by_count":2,"area":null},{"id":"2204.11184","title":"MVP-Human Dataset for 3D Human Avatar Reconstruction from Unconstrained Frames","created":"2022-04-24","cited_by_count":2,"area":null},{"id":"2207.09735","title":"CrossHuman: Learning Cross-Guidance from Multi-Frame Images for Human Reconstruction","created":"2022-07-20","cited_by_count":2,"area":null},{"id":"2211.04753","title":"ReFu: Refine and Fuse the Unobserved View for Detail-Preserving Single-Image 3D Human Reconstruction","created":"2022-11-09","cited_by_count":2,"area":null},{"id":"2303.03471","title":"Refining 3D Human Texture Estimation from a Single Image","created":"2023-03-06","cited_by_count":2,"area":null},{"id":"2303.08808","title":"Mesh Strikes Back: Fast and Efficient Human Reconstruction from RGB videos","created":"2023-03-15","cited_by_count":2,"area":null},{"id":"2303.12965","title":"Efficient Meshy Neural Fields for Animatable Human Avatars","created":"2023-03-23","cited_by_count":2,"area":null},{"id":"2304.03838","title":"Improving Identity-Robustness for Face Models","created":"2023-04-07","cited_by_count":2,"area":null},{"id":"2312.12096","title":"DLCA-Recon: Dynamic Loose Clothing Avatar Reconstruction from Monocular Videos","created":"2023-12-19","cited_by_count":2,"area":null},{"id":"2312.16842","title":"Dynamic Appearance Modeling of Clothed 3D Human Avatars using a Single Camera","created":"2023-12-28","cited_by_count":2,"area":null},{"id":"2401.16810","title":"An Embeddable Implicit IUVD Representation for Part-based 3D Human Surface Reconstruction","created":"2024-01-30","cited_by_count":2,"area":null},{"id":"2404.13862","title":"PGAHum: Prior-Guided Geometry and Appearance Learning for High-Fidelity Animatable Human Reconstruction","created":"2024-04-22","cited_by_count":2,"area":null},{"id":"2504.01559","title":"RealityAvatar: Towards Realistic Loose Clothing Modeling in Animatable 3D Gaussian Avatars","created":"2025-04-02","cited_by_count":2,"area":null},{"id":"2107.02259","title":"VolNet: Estimating Human Body Part Volumes from a Single RGB Image","created":"2021-07-05","cited_by_count":1,"area":null},{"id":"2111.10563","title":"A Deeper Look into DeepCap","created":"2021-11-20","cited_by_count":1,"area":null},{"id":"2301.12416","title":"Deep Learning for Human Parsing: A Survey","created":"2023-01-29","cited_by_count":1,"area":null},{"id":"2311.11614","title":"Semantic-Preserved Point-based Human Avatar","created":"2023-11-20","cited_by_count":1,"area":null},{"id":"2407.10586","title":"COSMU: Complete 3D human shape from monocular unconstrained images","created":"2024-07-15","cited_by_count":1,"area":null},{"id":"2412.08511","title":"NF3DM: Combining Neural Fields and Deformation Models for 3D Non-Rigid Motion Reconstruction","created":"2024-12-11","cited_by_count":1,"area":null},{"id":"2502.19441","title":"AniGaussian: Animatable Gaussian Avatar with Pose-guided Deformation","created":"2025-02-24","cited_by_count":1,"area":null},{"id":"2507.18758","title":"Learning Efficient and Generalizable Human Representation with Human Gaussian Model","created":"2025-07-24","cited_by_count":1,"area":null},{"id":"2512.03593","title":"Frequency-Decomposed Avatar Representation for Varying Camera Distances","created":"2025-12-03","cited_by_count":1,"area":null},{"id":"2609.11722","title":"Revisiting Avatar-As-Image: High-Fidelity Registration is All You Need","created":"2026-09-10","cited_by_count":1,"area":null},{"id":"2106.06313","title":"Topology-Preserved Human Reconstruction with Details","created":"2021-06-11","cited_by_count":0,"area":null},{"id":"2408.00351","title":"Hierarchically Structured Neural Bones for Reconstructing Animatable Objects from Casual Videos","created":"2024-08-01","cited_by_count":0,"area":null}],"next_cursor":"100"}