{"total":164,"rows":[{"id":"2103.10380","title":"FastNeRF: High-Fidelity Neural Rendering at 200FPS","created":"2021-03-18","cited_by_count":511,"area":null},{"id":"2212.06135","title":"Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion","created":"2022-12-12","cited_by_count":309,"area":"diffusion"},{"id":"2103.01954","title":"Mixture of Volumetric Primitives for Efficient Neural Rendering","created":"2021-03-02","cited_by_count":277,"area":null},{"id":"2102.06199","title":"A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Pose","created":"2021-02-11","cited_by_count":233,"area":null},{"id":"2112.01554","title":"Neural Head Avatars from Monocular RGB Videos","created":"2021-12-02","cited_by_count":213,"area":null},{"id":"2104.08223","title":"MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglement","created":"2021-04-16","cited_by_count":190,"area":null},{"id":"2108.07845","title":"ARCH++: Animation-Ready Clothed Human Reconstruction Revisited","created":"2021-08-17","cited_by_count":174,"area":null},{"id":"2110.13746","title":"H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motion","created":"2021-10-26","cited_by_count":157,"area":null},{"id":"2105.01794","title":"Real-time Deep Dynamic Characters","created":"2021-05-04","cited_by_count":133,"area":null},{"id":"2207.07621","title":"MegaPortraits: One-shot Megapixel Neural Head Avatars","created":"2022-07-15","cited_by_count":131,"area":null},{"id":"2104.04638","title":"Pixel Codec Avatars","created":"2021-04-09","cited_by_count":127,"area":null},{"id":"2312.03704","title":"Relightable Gaussian Codec Avatars","created":"2023-12-06","cited_by_count":127,"area":null},{"id":"2206.08343","title":"Realistic One-shot Mesh-based Head Avatars","created":"2022-06-16","cited_by_count":119,"area":null},{"id":"2204.13686","title":"HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modeling","created":"2022-04-28","cited_by_count":117,"area":null},{"id":"2312.04558","title":"MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatar","created":"2023-12-07","cited_by_count":89,"area":null},{"id":"2207.11243","title":"Multiface: A Dataset for Neural Face Rendering","created":"2022-07-22","cited_by_count":87,"area":null},{"id":"2305.04789","title":"AvatarReX: Real-time Expressive Full-body Avatars","created":"2023-05-08","cited_by_count":84,"area":null},{"id":"2401.01885","title":"From Audio to Photoreal Embodiment: Synthesizing Humans in Conversations","created":"2024-01-03","cited_by_count":82,"area":null},{"id":"2105.10441","title":"Driving-Signal Aware Full-Body Avatars","created":"2021-05-21","cited_by_count":81,"area":null},{"id":"2205.04992","title":"KeypointNeRF: Generalizing Image-based Volumetric Avatars using Relative Spatial Encoding of Keypoints","created":"2022-05-10","cited_by_count":77,"area":null},{"id":"2304.06711","title":"DiffusionRig: Learning Personalized Priors for Facial Appearance Editing","created":"2023-04-13","cited_by_count":75,"area":null},{"id":"2209.10510","title":"Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptation","created":"2022-09-21","cited_by_count":67,"area":null},{"id":"2106.14879","title":"Modeling Clothing as a Separate Layer for an Animatable Human Avatar","created":"2021-06-28","cited_by_count":66,"area":null},{"id":"2401.17807","title":"Advances in 3D Generation: A Survey","created":"2024-01-31","cited_by_count":63,"area":null},{"id":"2207.09774","title":"Drivable Volumetric Avatars using Texel-Aligned Features","created":"2022-07-20","cited_by_count":62,"area":null},{"id":"2506.22355","title":"Embodied AI Agents: Modeling the World","created":"2025-06-27","cited_by_count":61,"area":"wm"},{"id":"2312.02902","title":"HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting","created":"2023-12-05","cited_by_count":60,"area":null},{"id":"2203.13441","title":"3D GAN Inversion for Controllable Portrait Image Animation","created":"2022-03-25","cited_by_count":53,"area":null},{"id":"2305.00942","title":"StyleAvatar: Real-time Photo-realistic Portrait Avatar from a Single Video","created":"2023-05-01","cited_by_count":52,"area":null},{"id":"2305.01190","title":"LatentAvatar: Learning Latent Expression Code for Expressive Neural Head Avatar","created":"2023-05-02","cited_by_count":50,"area":null},{"id":"2309.06441","title":"Learning Disentangled Avatars with Hybrid 3D Representations","created":"2023-09-12","cited_by_count":44,"area":null},{"id":"2410.24223","title":"URAvatar: Universal Relightable Gaussian Codec Avatars","created":"2024-10-31","cited_by_count":43,"area":null},{"id":"2101.02697","title":"PVA: Pixel-aligned Volumetric Avatars","created":"2021-01-07","cited_by_count":40,"area":null},{"id":"2207.14067","title":"Neural Strands: Learning Hair Geometry and Appearance from Multi-View Images","created":"2022-07-28","cited_by_count":40,"area":null},{"id":"2411.18625","title":"Textured Gaussians for Enhanced 3D Scene Appearance Modeling","created":"2024-11-27","cited_by_count":40,"area":null},{"id":"2309.07125","title":"Text-Guided Generation and Editing of Compositional 3D Avatars","created":"2023-09-13","cited_by_count":39,"area":null},{"id":"2404.19026","title":"MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing","created":"2024-04-29","cited_by_count":38,"area":null},{"id":"2309.17128","title":"HAvatar: High-fidelity Head Avatar via Facial Model Conditioned Neural Radiance Field","created":"2023-09-29","cited_by_count":37,"area":null},{"id":"2111.01082","title":"FaceScape: 3D Facial Dataset and Benchmark for Single-View 3D Face Reconstruction","created":"2021-11-01","cited_by_count":36,"area":null},{"id":"2208.00949","title":"VolTeMorph: Realtime, Controllable and Generalisable Animation of Volumetric Representations","created":"2022-08-01","cited_by_count":36,"area":null},{"id":"2312.03029","title":"HHAvatar: Gaussian Head Avatar with Dynamic Hairs","created":"2023-12-05","cited_by_count":35,"area":null},{"id":"2309.04247","title":"Towards Practical Capture of High-Fidelity Relightable Avatars","created":"2023-09-08","cited_by_count":34,"area":null},{"id":"2105.07474","title":"Fast-GANFIT: Generative Adversarial Network for High Fidelity 3D Face Reconstruction","created":"2021-05-16","cited_by_count":33,"area":null},{"id":"2312.04651","title":"VOODOO 3D: Volumetric Portrait Disentanglement for One-Shot 3D Head Reenactment","created":"2023-12-07","cited_by_count":33,"area":null},{"id":"2104.03493","title":"Riggable 3D Face Reconstruction via In-Network Optimization","created":"2021-04-08","cited_by_count":31,"area":null},{"id":"2409.11951","title":"GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representations","created":"2024-09-18","cited_by_count":31,"area":null},{"id":"2306.00547","title":"AvatarStudio: Text-driven Editing of 3D Dynamic Human Head Avatars","created":"2023-06-01","cited_by_count":30,"area":"diffusion"},{"id":"2112.06904","title":"HVH: Learning a Hybrid Neural Volumetric Representation for Dynamic Hair Performance Capture","created":"2021-12-13","cited_by_count":29,"area":null},{"id":"2305.19012","title":"StyleAvatar3D: Leveraging Image-Text Diffusion Models for High-Fidelity 3D Avatar Generation","created":"2023-05-30","cited_by_count":25,"area":"diffusion"},{"id":"2203.17263","title":"Audio-Visual Speech Codecs: Rethinking Audio-Visual Speech Enhancement by Re-Synthesis","created":"2022-03-31","cited_by_count":24,"area":null},{"id":"2302.04868","title":"MEGANE: Morphable Eyeglass and Avatar Network","created":"2023-02-09","cited_by_count":24,"area":null},{"id":"2310.05917","title":"Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Input","created":"2023-10-09","cited_by_count":22,"area":null},{"id":"2312.03763","title":"Gaussian3Diff: 3D Gaussian Diffusion for 3D Full Head Synthesis and Editing","created":"2023-12-05","cited_by_count":22,"area":null},{"id":"2302.04866","title":"RelightableHands: Efficient Neural Relighting of Articulated Hand Models","created":"2023-02-09","cited_by_count":21,"area":null},{"id":"2304.12483","title":"Towards Realistic Generative 3D Face Models","created":"2023-04-24","cited_by_count":20,"area":null},{"id":"2305.11870","title":"Chupa: Carving 3D Clothed Humans from Skinned Shape Priors using 2D Diffusion Probabilistic Models","created":"2023-05-19","cited_by_count":20,"area":"diffusion"},{"id":"2405.16204","title":"VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresence","created":"2024-05-25","cited_by_count":19,"area":null},{"id":"2410.16395","title":"Joker: Conditional 3D Head Synthesis with Extreme Facial Expressions","created":"2024-10-21","cited_by_count":18,"area":null},{"id":"2110.00119","title":"HUMBI: A Large Multiview Dataset of Human Body Expressions and Benchmark Challenge","created":"2021-09-30","cited_by_count":17,"area":null},{"id":"2202.05592","title":"Video-driven Neural Physically-based Facial Asset for Production","created":"2022-02-11","cited_by_count":17,"area":null},{"id":"2207.00210","title":"Neural Parameterization for Dynamic Human Head Editing","created":"2022-07-01","cited_by_count":16,"area":null},{"id":"2304.11113","title":"Implicit Neural Head Synthesis via Controllable Local Deformation Fields","created":"2023-04-21","cited_by_count":14,"area":null},{"id":"2307.05000","title":"Neural Point-based Volumetric Avatar: Surface-guided Neural Points for Efficient and Photorealistic Volumetric Head Avatar","created":"2023-07-11","cited_by_count":14,"area":null},{"id":"2402.11909","title":"One2Avatar: Generative Implicit Head Avatar For Few-shot User Adaptation","created":"2024-02-19","cited_by_count":14,"area":null},{"id":"2404.09736","title":"FSRT: Facial Scene Representation Transformer for Face Reenactment from Factorized Appearance, Head-pose, and Facial Expression Features","created":"2024-04-15","cited_by_count":14,"area":null},{"id":"2405.02508","title":"Rasterized Edge Gradients: Handling Discontinuities Differentiably","created":"2024-05-03","cited_by_count":14,"area":null},{"id":"2103.15876","title":"High-fidelity Face Tracking for AR/VR via Deep Lighting Adaptation","created":"2021-03-29","cited_by_count":13,"area":null},{"id":"2111.12685","title":"EgoRenderer: Rendering Human Avatars from Egocentric Camera Images","created":"2021-11-24","cited_by_count":13,"area":null},{"id":"2401.11078","title":"UltrAvatar: A Realistic Animatable 3D Avatar Diffusion Model with Authenticity Guided Textures","created":"2024-01-20","cited_by_count":13,"area":"diffusion"},{"id":"2409.07966","title":"ProbTalk3D: Non-Deterministic Emotion Controllable Speech-Driven 3D Facial Animation Synthesis Using VQ-VAE","created":"2024-09-12","cited_by_count":13,"area":null},{"id":"2103.03319","title":"Self-supervised 3D Representation Learning of Dressed Humans from Social Media Videos","created":"2021-03-04","cited_by_count":12,"area":null},{"id":"2211.11402","title":"An Implicit Parametric Morphable Dental Model","created":"2022-11-21","cited_by_count":12,"area":null},{"id":"2503.15667","title":"DiffPortrait360: Consistent Portrait Diffusion for 360 View Synthesis","created":"2025-03-19","cited_by_count":12,"area":null},{"id":"2504.14373","title":"SEGA: Drivable 3D Gaussian Head Avatar from a Single Image","created":"2025-04-19","cited_by_count":11,"area":null},{"id":"2107.03109","title":"Egocentric Videoconferencing","created":"2021-07-07","cited_by_count":10,"area":null},{"id":"2204.11820","title":"Real-Time Neural Character Rendering with Pose-Guided Multiplane Images","created":"2022-04-25","cited_by_count":10,"area":null},{"id":"2207.14593","title":"Deep Deformable 3D Caricatures with Learned Shape Control","created":"2022-07-29","cited_by_count":10,"area":null},{"id":"2209.07366","title":"3DMM-RF: Convolutional Radiance Fields for 3D Face Modeling","created":"2022-09-15","cited_by_count":10,"area":null},{"id":"2211.07955","title":"IntegratedPIFu: Integrated Pixel Aligned Implicit Function for Single-view Human Reconstruction","created":"2022-11-15","cited_by_count":9,"area":null},{"id":"2303.14471","title":"HQ3DAvatar: High Quality Controllable 3D Head Avatar","created":"2023-03-25","cited_by_count":9,"area":null},{"id":"2502.13133","title":"AV-Flow: Transforming Text to Audio-Visual Human-like Interactions","created":"2025-02-18","cited_by_count":9,"area":"diffusion"},{"id":"2503.08166","title":"Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streaming","created":"2025-03-11","cited_by_count":9,"area":null},{"id":"2104.04794","title":"Robust Egocentric Photo-realistic Facial Expression Transfer for Virtual Reality","created":"2021-04-10","cited_by_count":8,"area":null},{"id":"2203.03245","title":"Comparison of Spatio-Temporal Models for Human Motion and Pose Forecasting in Face-to-Face Interaction Scenarios","created":"2022-03-07","cited_by_count":8,"area":null},{"id":"2208.14263","title":"Controllable 3D Generative Adversarial Face Model via Disentangling Shape and Appearance","created":"2022-08-30","cited_by_count":8,"area":null},{"id":"2410.01835","title":"EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatars","created":"2024-09-22","cited_by_count":8,"area":null},{"id":"2407.13038","title":"Universal Facial Encoding of Codec Avatars from VR Headsets","created":"2024-07-17","cited_by_count":7,"area":null},{"id":"2502.19739","title":"LUCAS: Layered Universal Codec Avatars","created":"2025-02-27","cited_by_count":7,"area":null},{"id":"2109.09378","title":"FreeStyleGAN: Free-view Editable Portrait Rendering with the Camera Manifold","created":"2021-09-20","cited_by_count":6,"area":null},{"id":"2204.09871","title":"Physics vs. Learned Priors: Rethinking Camera and Algorithm Design for Task-Specific Imaging","created":"2022-04-21","cited_by_count":6,"area":null},{"id":"2206.03373","title":"Garment Avatars: Realistic Cloth Driving using Pattern Registration","created":"2022-06-07","cited_by_count":6,"area":null},{"id":"2312.03420","title":"Artist-Friendly Relightable and Animatable Neural Heads","created":"2023-12-06","cited_by_count":6,"area":null},{"id":"2102.07343","title":"Capturing Detailed Deformations of Moving Human Bodies","created":"2021-02-15","cited_by_count":5,"area":null},{"id":"2304.11835","title":"Auto-CARD: Efficient and Robust Codec Avatar Driving for Real-time Mobile Telepresence","created":"2023-04-24","cited_by_count":5,"area":null},{"id":"2310.06275","title":"High-Fidelity 3D Head Avatars Reconstruction through Spatially-Varying Expression Conditioned Neural Radiance Field","created":"2023-10-10","cited_by_count":5,"area":null},{"id":"2312.04465","title":"FitDiff: Robust monocular 3D facial shape and reflectance estimation using Diffusion Models","created":"2023-12-07","cited_by_count":5,"area":"diffusion"},{"id":"2204.10746","title":"Leveraging Deepfakes to Close the Domain Gap between Real and Synthetic Images in Facial Capture Pipelines","created":"2022-04-22","cited_by_count":4,"area":null},{"id":"2211.05932","title":"Deep Appearance Prefiltering","created":"2022-11-08","cited_by_count":4,"area":null},{"id":"2304.13115","title":"AVFace: Towards Detailed Audio-Visual 4D Face Reconstruction","created":"2023-04-25","cited_by_count":4,"area":null},{"id":"2508.09597","title":"SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing","created":"2025-08-13","cited_by_count":4,"area":null}],"next_cursor":"100"}