{"total":18,"rows":[{"id":"2312.09168","title":"DiffusionLight: Light Probes for Free by Painting a Chrome Ball","created":"2023-12-14","cited_by_count":64,"area":"diffusion"},{"id":"2307.03177","title":"PanoDiffusion: 360-degree Panorama Outpainting via Diffusion","created":"2023-07-06","cited_by_count":51,"area":"diffusion"},{"id":"2104.00484","title":"Neural Video Portrait Relighting in Real-time via Consistency Modeling","created":"2021-04-01","cited_by_count":46,"area":"diffusion"},{"id":"2410.24203","title":"DiffPano: Scalable and Consistent Text to Panorama Generation with Spherical Epipolar-Aware Diffusion","created":"2024-10-31","cited_by_count":38,"area":"diffusion"},{"id":"2501.17162","title":"CubeDiff: Repurposing Diffusion-Based Image Models for Panorama Generation","created":"2025-01-28","cited_by_count":35,"area":"diffusion"},{"id":"2409.15273","title":"MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors","created":"2024-09-23","cited_by_count":28,"area":"diffusion"},{"id":"2408.09702","title":"Photorealistic Object Insertion with Diffusion-Guided Inverse Rendering","created":"2024-08-19","cited_by_count":27,"area":"diffusion"},{"id":"2505.05474","title":"3D Scene Generation: A Survey","created":"2025-05-08","cited_by_count":24,"area":"diffusion"},{"id":"2508.06494","title":"LightSwitch: Multi-view Relighting with Material-guided Diffusion","created":"2025-08-08","cited_by_count":15,"area":"diffusion"},{"id":"2509.03680","title":"LuxDiT: Lighting Estimation with Video Diffusion Transformer","created":"2025-09-03","cited_by_count":15,"area":"diffusion"},{"id":"2507.01305","title":"DiffusionLight-Turbo: Accelerated Light Probes for Free via Single-Pass Chrome Ball Inpainting","created":"2025-07-02","cited_by_count":12,"area":"diffusion"},{"id":"2410.05525","title":"Generative Portrait Shadow Removal","created":"2024-10-07","cited_by_count":10,"area":"diffusion"},{"id":"2502.17435","title":"GCC: Generative Color Constancy via Diffusing a Color Checker","created":"2025-02-24","cited_by_count":8,"area":"diffusion"},{"id":"2508.08384","title":"Spatiotemporally Consistent Indoor Lighting Estimation with Diffusion Priors","created":"2025-08-11","cited_by_count":6,"area":"diffusion"},{"id":"2512.13597","title":"Lighting in Motion: Spatiotemporal HDR Lighting Estimation","created":"2025-12-15","cited_by_count":2,"area":"diffusion"},{"id":"2507.21261","title":"HDR Environment Map Estimation with Latent Diffusion Models","created":"2025-07-28","cited_by_count":0,"area":"diffusion"},{"id":"2603.13910","title":"Scene Generation at Absolute Scale: Utilizing Semantic and Geometric Guidance From Text for Accurate and Interpretable 3D Indoor Scene Generation","created":"2026-03-14","cited_by_count":0,"area":"diffusion"},{"id":"2609.09890","title":"StreetDiff: Multi-view Street Scenes Generation via Cross-view Consistent Multi-view Stable Diffusion with Structure Prompts","created":"2026-09-09","cited_by_count":0,"area":"diffusion"}],"next_cursor":null}